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Boomstick303

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Everything posted by Boomstick303

  1. Magwells are allowed for CO in IDPA as I understand it. Maybe not the size of the one that comes with the Max or X5 Legions, but the are allowed as long as the gun fits in the box. Springer Precision sells a magwell for these guns that is IDPA compliant.
  2. I understand why Dillon tells its customers this, for the very reason of preventing the brass from moving when getting trimmed. Sizing dies tell you to not use that die after trimming because material from trimming could damage the resizing die. Therefore, I go against Dillon's recommendation and size before I trim. I have yet to have any issues. sizing before trimming. Granted my sample size is small, in that I have only processed 3000-4000 casing. But it worked perfectly for every casing.
  3. I think the trigger reset spring is probably the reason why. I run the lighter one in my competition rigs. I was wondering if there was an issue with my tirgger gauge as well.
  4. All of my GG kits are under 2 pounds. I was amazed and shocked at the difference from the stock trigger. Which trigger spring are you running?
  5. Even with these triggers installed in plastic guns, the Sigs P320s mostly seem to have these sub 2 pound triggers, I do not see the ADs (err misses) that I see with 1911/2011s. Not sure why that is. Have you noticed that?
  6. I never understand why people choose to give Fu*<tards so much power. People have the right to say whatever they want in this country. It is called the First amendment. No one has to agree with it, but only you give those words power by how you handle the encounter, or the power you give them through those words. They are obviously doing these things to get a reaction and create division. If you don't give them a reaction you strip them or their power. At the end of the day its words on a shirt, unless you make it more than that.
  7. I would think replacing magazines would be based on a lot of variables. One of the big factors being cost. At 25$ a piece I could see an argument for changing them out sooner than later. Sig mags are 50$ a piece but I have yet to see any issue with them so I will not be replacing them anytime soon. I swap out the springs and followers annually or based on a round count. Just springs and followers.
  8. I have yet to automate, but I have pretty much understood my periodicity on Maintenance/cleaning is about 5000 rounds. I have never processed brass then loaded using the 2 pass method. I can see once I automate how this would alleviate just about all, stopages with the exception of feeding components to keep the press running when loading. I find powder spills of any sort is what mostly gunks up my press which causes a myriad of problems. It seems like right around 5000 rounds I am fighting with the press, to where it only makes sense to maintenance the unit. Once I auto mate and try processing pistol brass, it will be interesting what the periodicity for maintenance would be for processing alone.
  9. I think it’s possible. I hit 49 in September. Not 50 but close enough. Over the next year the goal is to hit GM in CO. Currently B Class in CO. I will say I think if your eyes are not great and have not figured out perfecting your iron sights it would be pretty hard in a division that requires Irons. It wont happen if you do not put in the work obviously.
  10. You think this until your maintenance periodicity doubles. I would prefer to load at least pistol ammo in one pass. Rifle ammo pretty much is a 2 pass process regardless.
  11. This won’t get political right quick..........
  12. If you are indicating the dot in the SRO is bright enough but you need to "acquire the dot quicker" is that not a matter of indexing the dot to the eye properly? Maybe I am not properly understanding what you are tying to convey. If you feel you need something to aid you in "acquiring the dot quicker" I would think something with a dot and a ring like the Holosun would make more sense. Increasing the dots brightness is not going to make you index the optic correctly, and a dot that is too bright leads to other issues when you do acquire it. I have experience with most RDS in some capacity, and I do not believe there is a brighter dot than that SRO on the market. I will say using a Holographic optic like the EoTech, or the Vortex Huey may be an option. The EoTech gets every bit as bright as my SRO, but has the ring and a dot. Target acquisition with that optic feels faster than with my old Holosun 410C. I would try to barrow this optic before buying. They are both over $500 and would be expensive mistakes if they did nor work out.
  13. For those that automated their Press, did you worry you would not see (or a better term is feel) when the press had issues when running automated? I can tell a lot from pulling the handle by how the handle feels. I can address issues typically before they become a bigger issue. You can no longer feel how the presses is running when you are no longer pulling the handle. Do sensors fix all of this? Do you find when the press does have an issue is it more damaging issue because the problem was not significant enough to stop the press where the press became damaged? Did you increase (reduce the round count) between maintenance intervals, and what is your maintenance interval when using the Mark 7? I am fairly close to having the funds to automate but I would say these questions have made me second guess automating. Thank you in advance.
  14. Not sure that is the correct question. I think most would agree that the actual question should be "How do I shoot to 95% of my ability every time regardless of who is in my squad?" I recently asked myself a similar question after being on squads with predominantly recreational shooters (at least their skill sets would indicate that level of shooter) for a couple of major matches. I reviewed my training notes and from those notes recalled the following. You cannot control who "shows up" or who you are "shooting with". You have to learn to shoot to the "best of your abilities" in any condition. You should push past your abilities or faster than you can shoot in training to see where the wheels fall off, then shoot 95% of you ability at major matches (and/or locals if those are you majors) to maintain consistency regardless of who your squad mates are. It should not matter how anyone else shoots and should have zero bearing on how you shoot. This is part of the game. Learn how to shoot "your" match consistently to your current skill level every time. I think it seems to be one of the hardest skills to learn but, it is one of the most important. I have also learned and observed from the guys competing at the top, once you have learned to do that then it is time to learn when you may need to push past that 95% on occasion to catch someone if you are close in the standings when it matters. I am still working on part A above. I shot well for my skill level at those matches, but I felt I did leave some on the table in regards to match points in those major matches. It felt a little too much like cruising. I need to work on this mindset as mentioned above. I intend to treat locals a little more like training than real matches. Meaning, I kind of want to see the wheels fall off and see what that looks like in match conditions. After all, who remembers what happens at locals?
  15. Something that has yet to really be brought up in this thread is, as you progress as a shooter you should understand your personal strengths a weaknesses as a shooter. These strengths and weaknesses are never going to be the same between any 2 shooters. Your strengths and weaknesses should be accounted for as you plan your run through a course of fire. Skills like shooting on the move, shooting partials on the move, shooting steel on the move, etc. Just because someone else can pull something off does not mean other shooters can. This does not always apply but, it is something to keep in mind when watching others shoot a course of fire. I typically stick to my plan, unless as mentioned above I see something that would make a big difference when compared to my original plan. These mostly revolve around reloading positions, and cutting certain parts of the stage in movement that I may have not thought about. Otherwise, I like to watch others shot the stage to see fresh ideas from another mindset that is not mine that might carry over to future stage plans, or possibly analyze if there is a skill set associated with numerous stages I have recently seen that I might be weak at that may need to become a higher priority on the training list.
  16. This is fine, but I had a PCC shooter just the other day inexplicably take a shot 5-7 seconds after giving him the "if you are finished unload and show clear." While I like the functionality of locking the timer after the "last shot", I prefer to hold the timer behind my back to give the score keeper the time after giving that command. The AMG with the sensitivity dialed up with the timer positioned behind you back and the mic pointed away from the shooter does not pick up noises from the unloading process but would pick up a shot from a PCC in most instances. I believe there is a lot of ills this timer fixes when it comes to shot timers and has covered most of the issues a lot of people want to see in a timer, but you will never please all or the people all of the time. Thank you for letting me know about this functionality. In the short term not sure how useful it is but if a club were starting to use these as their primary timers, the staff should become well versed in how to do this. It would save a few reshoots along the way. It would be a matter of training and proficiency at that point. I personally have not had a lot of time with my AMG timer but I intend to change that over the next couple of months.
  17. If you mean keeping the dot on the glass and visible to the eye when you are referring to "hit box", You can fix a lot of this though dry fire training and proper grip. Indexing the gun properly to the eye helps you prevent fishing for the dot once you are looking through the optic. Dry fire draws and presenting the gun at different angles. Some make the mistake of only training draws when they are training indexing the pistol for proper view of the dot in the optic. There are many instances during movement that require the shooter to index the gun from position other than drawing it from the holster. Proper grip helps minimize recoil that prevents the dot from leaving the glass during recoil. The Swampfox optics are a nice beginner unit, but have minimal glass height. When using dots with minimal glass height proper grip and recoil control becomes even more important for Carry Optics. If you are using proper grip and recoil control, the muzzle movement is minimal, and predictably moving vertically up and down during recoil. The perceived returning of the dot onto the glass will be predictable. If the muzzle is moving all different directions during recoil the perception of the dot returning back onto the glass will be in unpredictable angles. The problem even with proper grip is dynamic shooting sports require a shooter to shoot the gun in strange angles which could lead to a compromised grip, or the gun to recoil in other than vertical angles, leading to unpredictable dot return on the glass, for optics with minimal glass height. Unfortunately the only way to train this is through live fire drills. This is why most Carry Optic shooters upgrade to optics with bigger glass. Its more fore forgiving in this aspect and allows the dot to stay visible through the entire recoil process regardless the return angle of the dot as long as the gun is gripped properly.
  18. We used the AMG at the Sig 2 Gun Nationals. I found holding the timer in my left or right palm face up with the timer screen towards me and the mic towards the shooter allowed me to hold the timer just above waist level, catch all of the shots on the timer at greater distances than the pocket pro would have allowed due to the sensitivity settings in the AMG and I was able to watch the time on the timer change with each registered shot. As mentioned above care had to be taken once the shooter was finished to not register any more noises giving a false indication of the final shot. Noting the time of the final shot mitigated any questions if the timer did advance for whatever reason. I think one can figure out how to hold the timer to do exactly what you need from it, in its current configuration. The mic sensitivity is a great addition to any timer. AMG almost nailed the perfect timer, but I agree a couple of things could have been done different.
  19. This is the game. What can you get away with at you current skill set. Get accurate at you current speed. Then you have to speed up till things break. Obviously when you speed up past your comfort level you accuracy is going to suffer. Are you going to gain anything by slowing down? In my last three matches I am seeing my dot well, I have few penalties, and my Alpha to Charlie count is for the most part acceptable. You know what that means? Time to speed up. My hits will suffer because I will be out of my comfort zone. I understand that if I do not "see" things at faster speeds how will I ever know what to look for? Some have an issue getting over their own ego to allow this process to happen because they want their hits. How are they ever going to learn how to shoot at speed? For me the key is understanding knowing why the mistake happened after the stage is complete. I review the stage as I walk it when the RO is scoring the stage. I can usually immediately know what I did wrong for the Mike, NS, Charlies near the Delta Line and Deltas. For instance if my groups are huge on targets, what did I see? I first think, did I see my dot? Did I call my shots? If the answers are yes to this then I move to what was my grip like? Etc., etc., etc. I make mental notes, which has actually become written notes now of the errors I made and what caused the error. I think most struggle understanding what was going on when they made their errors as they happen so they do not know what to train to prevent the error in the future. Someone on this forum went from "C" class to "GM" over a summer. His philosophy in nut shell was go fast till it breaks. He did mention, if you cannot identify what you are doing wrong during a course of fire to learn from the mistakes, then you are going too fast. It is a balance for sure. I also like how he used locals for training purposes. He did not care where he finished in locals really. At least that is what he seem to intimate. He would then slow down to a level for his current skill set at majors.
  20. You can never have too much ammo. Not having enough SUCKS!!!!
  21. This is not a dumb question. I wish I would have done more before attending my first match. Above all else, know what the commands are, wait for commands and abide by the commands. Practice make ready and how to safely holster your pistol when you finish your course of fire. Understand what all of the commands in regards to "Making Ready" and holstering your pistol once you have completed your course of fire. Remember the first thing to do when you walk to the line at the start position, to face directly down range regardless of what the direction the ideal starting position is when the buzzer goes off and just stand their until you hear the make ready command. Some start position may require you to not face directly down range. Say if you are a right handed shooter and the start position has you facing the left berm, your natural hand position to load and make ready could possibly make you break the 180 when inserting the magazine resulting in a DQ. Ask me how I know. Also when you complete your course of fire face directly down range to holster your pistol to prevent a DQ. As being a shooter at their first match nerves can make you go a little brain dead. The more ingrained physical movements that are required the less likely they will be to make mistakes. Create a make ready routine and how to safely unload and holster your pistol. Make this routine something you do every time. Dry fire this routine. A LOT. The more comfortable you are with you manual of arms, loading and unloading your pistol the more comfortable your RO will be. If you are unsure in your manual of arms or nervous in your actions, the more uncomfortable your RO will be. Also if a start position has you placing magazines and/or gun on barrels, drums, benches, etc as a start position I recommend not touching anything on your belt until the RO gives you the make ready command. I have seen a new shooter start placing his magazines on the drum, then his gun on the barrel because he watched others more seasoned shooters place their magazines on the drum in preparation for their "Make Ready" command. He had not yet received his make ready command therefore he was DQ'd. I would say being a new shooter just let the round drop to the ground. Later you can decide if catching the round is something you are comfortable doing without sweeping yourself. Yes people have sweped themselves catching their last round when unloading. Do not play with your gun. I have seen a newbie get DQ for improper gun handling before we even started the match. Not sure if it was nerves or a habit, but he pulled his gun out of the holster an inch and pushed it right back down. You can here that click in Kydex/Plastic holsters load as day if there is no shooting going on. Watch shooters during the walk through while you are waiting in line. You can usually vet out who knows what they are doing (usually). If you have questions approach one or more of the people who look like they have a clue and tell them you are a new shooter and you would like some help. Have specific questions if you approach them. With that said, listen to the shooting order not just for yourself on where you are in the order but also for others that are getting ready to shoot. Do not bother any shooter that is on Deck or in the hole. They are most likely visualizing their stage plan. Interrupting them is interrupting their process. Also when you are walking through the stage exit through the back and around the edge of the stage if possible. While the squad is shooting the stage, the on deck shooter has the stage. DO NOT perform walk throughs of the stage is you are not the next shooter. It is considered rude. Be a good squad mate. Paste targets, reset/paint steel, etc. Do not stand around a do nothing. If you have any questions or need clarification on anything PM me. I would be glad to help. I know you are excited to attend your first match but I highly recommend what @ChuckSmentioned above by watching a match before participating in one. Not required but you will be glad you did. Good Luck
  22. That’s pretty badass.
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