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Brian Enos's Forums... Maku mozo!

SGT_Schultz

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Everything posted by SGT_Schultz

  1. Seems to be a theme around the internet that Arredondos are the only ones routinely capable of that. Might have to pick one up to see for myself.
  2. I think a new shooter needs to develop four different skillsets to not get bogged down in C class forever AND to start racking up small victories on the way to bigger ones. 1. Shooting accurately 2. Shooting quickly without destroying accuracy 3. Moving quickly 4. Moving efficiently Unlike some, I don't assign that list an order in which to work on. All need to be worked on near simultaneously from the beginning with a training plan that allocates time to each skillset during every practice session. Come to think of it the same four skills, relentlessly refined, get you to GM and eventually (if the talent is there) to the top of the sport.
  3. You have to press a button to "roll" the speedloader into a circle as you draw it from the belt so that the rounds will line up with the chambers. THEN you have to orient the button facing away from the gun otherwise you can't reach it to press it and release the rounds. So they're adding even more f*#kery to a process that's already ultra fumble-prone. AND it costs fifty freaking bucks! LOL Hard Pass
  4. As a counterpoint, I've read a grand total of zero about load development in the couple of books I have from Ben Stoeger. To paraphrase what I did read: make it good enough then stop screwing with it.
  5. Ben Berry (Production GM) has done some interesting videos in which he shoots a match in Limited with his Production gun and rig and 15 rounds in the magazines to see how different it would be from the way we do Production. As someone who started in Production, I paid attention to those videos because a lot of the opposition to 15 rounds in Production brings up claims that stage planning would be completely different and would make Production the essentially the same same as Limited. Well, that isn't what I saw.......at most it reduced the number of reloads by one and gave a little more margin for error on high risk shots like steel on the move. Changes that, IME having shot Production and CO, only serve to make the stage more fun without turning it into a hosefest. Here's one where he shoots "Production Optics" basically CO with 15 in the mags Here's one where he shoots "Production 15"
  6. That requirement exists only in your imagination. 99% of the people who shoot this sport don't care about your idea of balance. They simply shoot what they like without regard to "balance" or "equity" or any other such nonsense. It just to happens that CO has hit a formula that resonates wildly with a LOT of shooters (me included). Wrecking its appeal only to satisfy your vanity is not going to do ANYTHING to make people choose other divisions they do not like anyway. If you made CO unappealing, I'd just as soon leave the sport and do something more with my rifles. I have zero interest in the hassle and expense of open and I will NOT shoot a pistol with iron sights any more. I believe I'm not the only one who feels that way.
  7. Why would it not be safe to reload? It was spinning in soap and water, not acid.
  8. This sounds like internet/gun forum myth. Is there any credible data/study showing this? Note: I'm not interested in anecdotes like "I shot lead bullets and my barrel blew up" without a rigorous investigation that rules out other causes. Cause right about now I'm at the 2100 round mark through a 17 shooting nothing by polymer coated lead, with visible fouling, and I'm still waiting for the kaboom.
  9. It isn't. The dust cover is shorter on the 45 frame when compared to the 17 and the 34. Otherwise the it would stick out past the end of the slide. Put a 19 slide on a 17 frame and it will be obvious.
  10. The only way you would know that is if you had Trijicon's engineering drawings and the right tools to measure linear and geometric dimensions and compare then to the print. Unless you work for Trijicon I'm gonna bet you don't.
  11. Everyone has a different calculus about how important each aspect of the game is. I gave mine for consideration, not for adoption.
  12. That's nowhere near enough thread engagement with the slide. Good luck.
  13. The pistol/ammo accuracy demanded by this sport is not that great. Some people go overboard wasting time and money chasing it to excess. Time and money better spent on skills that actually move you forward.
  14. Every one of these works just fine for me Any kind of load development, past making PF, is a waste of time in this sport.
  15. Same here, took 500 of them to a Tim Herron class this summer and worked great.
  16. Yeah bro, there are tricks to make it easier and save ammo but I'll let you google those.
  17. How can you say that you know how to move the point of impact if you have to ask "once I shoot ab 3 rounds to see where they go where do I go from there?"
  18. What exactly do you need to know? How to move the point of impact to match point of aim? What distance to zero it? Have you ever zeroed any other sort of optical sight? Please be more specific.
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