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About MattInTheHat

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    Matt Griffin

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  1. Pulled a thousand or so today, I'm seeing that getting the trigger farther out towards the tip is keeping the sights steadier. This will be tough because the impulse on a timer with adrenaline is to let more finger onto the trigger, even to the joint, which requires more hand strength to overcome. The question now is can I train the more delicate position so that it doesn't leave me when things get frisky.
  2. I wish I could grab the gun as hard as I used to, but post-injury I don't want to risk it, plus I'm plain-old in worse shape and older than I was. The ideas I'm going to use: 1. The grip needs to be tight enough to return the sights faster than you can pull the trigger cleanly, remembering that 2. You need to pull the trigger cleanly enough not to disturb the sight picture That's circular and changes with distance/target difficulty, with minor loads it's a different amount than with major. I used to crush the gun and yank the trigger as fast as I could, letting the grip cancel the yank. Think I have to make some changes these days.
  3. Some thoughts after I just shot my first match (steel challenge) in five years: 1. The 8 shot experiment seems to have failed. Too much good data in this thread to rehash but it seems obvious. 2. Apparently people compare themselves to other equipment divisions? This one mystifies me, why would you do that? Do people who head out to the local dragstrip bemoan their 200hp classic car vs. the local funny car? Why? 3. Revolver is NOT slow. Revolver is the fastest division in USPSA, if you're talking about action. That action isn't necessarily shooting, and I think people keep trying to chase that feeling in the hopes that it will draw in other division shooters. It won't. It's fast because it's complicated. It isn't hard, just complicated. When shooting a stage that isn't dumbed down for revolvers (looking at you, Revo Nationals) you never have a fraction of a second where you aren't reloading, shooting, or moving, usually at least 2 of the 3. 4. Money and complexity IS a problem. I got into revo because I'm a juggler, not a bobsled. I like chaos, I like complexity, I like a bunch of stuff going crazy all at the same time. Again, you're not going to figure out how to make a wheelgun feel like a semi and somehow rope people in. If they want easy and bang-bang, then they are going to get it in the other seventy divisions. 5. Six shots cannot compete with 8 shots, just stop that argument. There is no way to make it true, and I suspect the same of optics. I shot a stage at the 2014 Nationals as good as I can shoot a stage, which to be non-humble was pretty damned good. It was a "Well, I won that stage" event. Came in seventh on that stage. Further dilution of the perception of winning can't help. 6. One of the silly arguments I heard when 8 was proposed was that people didn't want to deal with the recoil. Now we're discussing adding major back in, which is it? 7. Participation. The numbers don't lie. We had a solid cadre of revolver shooters that had a hell of a time hanging out, competing, yapping over drinks, etc. That seems to be gone. We had the most people and the most fun and the most support when it was a clear division, six shots, iron sights, don't get worked up. The moonclips cost fifty cents and worked beautifully for everyone. Put a fiber sight on the front and you were done, Smith 625 or 25 were relatively cheap and the pinnacle of equipment. Now we need eight shots, optics? Think about why you love shooting competitions and see where the equipment race fits into that perception. What I really want is the experience of going to a major competition, sitting around with my revolver buddies, and broadly speaking never talking about guns or equipment at all. Dem good ol' days. Matt
  4. Excellent analysis. It's hard to learn the next five things if you're fighting your equipment. 99.9% reliability is really a minimum to let your mind roam free and start working on the other issues. Stage analysis and planning are what makes a B an M and beyond, but you can't work on that with having to constantly recover from a plan-breaking failure.
  5. The trick is to practice about 25 percent on the ragged edge, that's what makes your brain and eyes faster, but you need to compete well below that. USPSA is a marathon, you can wreck an entire match with one bad stage. The rest of training is always grooving that good shot, which does change based on the Target at hand. Ten yards, you just need to see your front sight somewhere in your rear sight. Twenty yards, you need to see some air on both sides. Fifty yards, you need to see the corners.
  6. Shot Glocks and Berettas until I just wanted to maximize travel value at a double Nationals so I also shot revolver. It clicked. Fast hands but maybe not so fast eyes or feet (even if they called me Crazy Legs) just worked. I enjoyed the enhanced importance of manipulation vs. shooting.
  7. Interesting! Maybe just a barrel out of spec or a factory load that is slightly undersized. I just can't picture how the firing mechanism could be involved, but maybe there is some way. My only experience with keyholing was trying to use undersized Cowboy bullets at small velocities.
  8. You're dead on, Dave Sevigny thoroughly put the argument to rest in the 2000s
  9. Long and short, no. Hammer and pin can either set the round off or not, keyholing is a load problem. Your load is wrong in a very significant way vs. your bullet/barrel/velocity equation.
  10. Back when I was going at it, I broke one central pin (the hammer pin) one firing pin, and screwed up two yokes, plus I wore a groove to where the yoke retention screw kept jumping out. First thing that fails is bending the yoke. My left handed method probably stressed it several times more than right handers, as I was shoving the clip in rather than letting it drop. But still good for many tens of thousands of repetitions. That said, it only takes one bad one. The hammer pin, that had to be sheer wear, about 300k to 500k repetitions. Cylinder/gap problems, maybe every 200k cycles, again it isn't wear it's the one time you do it seriously wrong. Pure wear, I just shimmed it and kept going. This isn't Olympic shooting. Of my 3 .45 revolvers, I've broken all of them. Two were material. Broken hammer pin (500k snaps) and worn out yoke retention channel (probably 500+snaps.) The other was a firing pin that did nothing for me, and I went back to factory. On top of that, maybe 3 times I had to hit the cylinder with a hammer to make it understand what square was. Long story short, listen to Mike Carmoney about the truth of revolvers, but also appreciate your own particular wear pattern. Ain't nobody builds guns for what we ask of them.
  11. Shooting with better shooters is almost always a benefit, but don't get married to following their plans. Many may have a particular skill that informs their plan but is disaster for you. Recognize where they have found efficiencies but also look for areas they didn't consider. If you're great off the draw there might be an opportunity to maximize that they discarded. If you have fast feet, recognize where they are allowing for their slowness.
  12. Of course. Rather than counting the shots know the plan and feel when the plan gets shaky. If the plan feels completely blown then reload and start again.
  13. You can shoot that everywhere, the only catch is you might desire the nicer trigger of a SAO gun later. Don't sweat it, get shooting.
  14. This. No one will judge you on anything except safety. I've watched people take two minutes to get through a stage that could be twenty seconds, who cares? We still need another five minutes to reset, if there's another sport that is more accommodating to new participants I don't know it.
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