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MattInTheHat

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    Matt Griffin

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  1. Excellent analysis. It's hard to learn the next five things if you're fighting your equipment. 99.9% reliability is really a minimum to let your mind roam free and start working on the other issues. Stage analysis and planning are what makes a B an M and beyond, but you can't work on that with having to constantly recover from a plan-breaking failure.
  2. The trick is to practice about 25 percent on the ragged edge, that's what makes your brain and eyes faster, but you need to compete well below that. USPSA is a marathon, you can wreck an entire match with one bad stage. The rest of training is always grooving that good shot, which does change based on the Target at hand. Ten yards, you just need to see your front sight somewhere in your rear sight. Twenty yards, you need to see some air on both sides. Fifty yards, you need to see the corners.
  3. Shot Glocks and Berettas until I just wanted to maximize travel value at a double Nationals so I also shot revolver. It clicked. Fast hands but maybe not so fast eyes or feet (even if they called me Crazy Legs) just worked. I enjoyed the enhanced importance of manipulation vs. shooting.
  4. Interesting! Maybe just a barrel out of spec or a factory load that is slightly undersized. I just can't picture how the firing mechanism could be involved, but maybe there is some way. My only experience with keyholing was trying to use undersized Cowboy bullets at small velocities.
  5. You're dead on, Dave Sevigny thoroughly put the argument to rest in the 2000s
  6. Long and short, no. Hammer and pin can either set the round off or not, keyholing is a load problem. Your load is wrong in a very significant way vs. your bullet/barrel/velocity equation.
  7. Back when I was going at it, I broke one central pin (the hammer pin) one firing pin, and screwed up two yokes, plus I wore a groove to where the yoke retention screw kept jumping out. First thing that fails is bending the yoke. My left handed method probably stressed it several times more than right handers, as I was shoving the clip in rather than letting it drop. But still good for many tens of thousands of repetitions. That said, it only takes one bad one. The hammer pin, that had to be sheer wear, about 300k to 500k repetitions. Cylinder/gap problems, maybe every 200k cycles, again it isn't wear it's the one time you do it seriously wrong. Pure wear, I just shimmed it and kept going. This isn't Olympic shooting. Of my 3 .45 revolvers, I've broken all of them. Two were material. Broken hammer pin (500k snaps) and worn out yoke retention channel (probably 500+snaps.) The other was a firing pin that did nothing for me, and I went back to factory. On top of that, maybe 3 times I had to hit the cylinder with a hammer to make it understand what square was. Long story short, listen to Mike Carmoney about the truth of revolvers, but also appreciate your own particular wear pattern. Ain't nobody builds guns for what we ask of them.
  8. Shooting with better shooters is almost always a benefit, but don't get married to following their plans. Many may have a particular skill that informs their plan but is disaster for you. Recognize where they have found efficiencies but also look for areas they didn't consider. If you're great off the draw there might be an opportunity to maximize that they discarded. If you have fast feet, recognize where they are allowing for their slowness.
  9. Of course. Rather than counting the shots know the plan and feel when the plan gets shaky. If the plan feels completely blown then reload and start again.
  10. You can shoot that everywhere, the only catch is you might desire the nicer trigger of a SAO gun later. Don't sweat it, get shooting.
  11. This. No one will judge you on anything except safety. I've watched people take two minutes to get through a stage that could be twenty seconds, who cares? We still need another five minutes to reset, if there's another sport that is more accommodating to new participants I don't know it.
  12. Well, there you go. Getting started is just getting started. Take the gear you have and compete. I'm very confident in saying that the gear has no relevance in performance initially. With off-the-shelf hardware you can make it up to A or Master with no fault directed to equipment. But do shoot as many divisions as possible, you might be surprised at what catches your fancy.
  13. I still somewhat strongly disagree with the standing reloads idea. Even back when it was all 6, I recall averaging only one or two standing reloads in a major match and often none. That was a big part of the fun for me, figuring out where I could take a shot ten yards longer through a window or door so that I wouldn't have to reload static. 8 shots relieved that for folks that didn't enjoy the breakdown as much, and a 6 can't beat an 8, I think we established that at the 2012 Nationals. Local matches can be troublesome because there's only so much effort you can ask of the designers as far as multiple angles, but standing reloads should never be a barrier to entry.
  14. Still here folks. Took a big, big break from the game for a variety of reasons, but last night picked up a revolver and wore out my trigger finger. Maybe I'll get back in, my hat has been fixed. Haberdashery is a bitch.
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