Jump to content
Brian Enos's Forums... Maku mozo!

DKorn

Classifieds
  • Posts

    730
  • Joined

  • Last visited

Everything posted by DKorn

  1. I seem to recall something along those lines as well, but I can’t find anything either. I’ll keep looking and let you know if I find anything helpful.
  2. I’m not sure what you mean here. Painting steel after every shooter is just a part of reset, just like picking the steel up and pasting the targets. Also, it’s in the rules (4.1.3.7) that metal targets must be painted after each shooter, although level 1 matches are given an exception (4.1.3.7.1).
  3. Was this the thread you were thinking of: I think ultimately exact duplication should be the goal, but we also have to recognize that this stuff is getting set up by relative amateurs using tape measures, and often in uneven terrain, so it’s never going to be absolutely perfect. Target stands lean, ground is uneven, poppers tilt to one side or the other, etc. I’d say the biggest thing is to get it as close as we can, and then ensure that any slight variation that we can’t eliminate doesn’t affect the shooting challenge. If someone has a problem with the setup and others aren’t sure whether it’s an issue or not, someone can always document the details and send them to NROI before submitting the classifier to USPSA.
  4. Run your CZ, it’ll work fine. I borrowed one today (P10F with a Vortex Razor on it) when the Viper on my Q5 went down and it was great.
  5. You need to develop your “match mode”. The best description of it for me comes from @Steve Anderson. I recommend reading his book, Get to Work, as well as listening to his podcast, That Shooting Show.
  6. I don’t know the details of the specific incident being discussed, but as an RO, if I see a steel down that I know you haven’t shot, or see a steel fall due to wind or whatever, the next word you hear will be STOP. If I can’t tell (let’s say you’re shooting an array of a bunch of steel close together and the wind picks up while you’re firing at least the right number of shots), then I’m going to look for evidence of hits on all the steel. If one is missing a hit, then you’re going to have to reshoot because clearly it fell over without being hit. If we’re at a local and not painting after every shooter, then I can’t be sure and will probably score as s#!t unless someone suggests that something abnormal happened. And then I’m going to ask the squad to start painting after every shooter.
  7. I mean, at that point isn’t the whole A zone still technically visible, just effectively reduced in visible size?
  8. Has to be a mistake - usually those get fixed either after the shooter goes through chronic or whenever stats catches it.
  9. I think in 3 gun it’s less because of guns falling out and more because at most 3 gun matches, going prone to shoot rifle with a loaded and holstered pistol is a no-no.
  10. Still not a DQ because I set it on the ground it on a stable platform. If it was balanced when I let go I satisfied the rules. If it falls over after that then it does not meet the glossary definition of dropped gun The counterargument (which I think is a serious stretch) would be that if it fell over then it wasn’t balanced.
  11. If the wind blows over the table or the table collapses or something like that, it’s REF. Nobody so far is arguing with that. It’s the “gun was placed in a barely balanced position and fell over” scenario that some people (not me) think should be a DQ.
  12. Agreed. But going out of your way to interpret every rule in the way that screws the shooter the most IS being a dick. Something that neither of us do, but we all know those guys who want to call every foot fault a significant advantage, etc.
  13. I can’t ever see reasonably using it on a long course, but could see something like a standards stage with more than one shooting box and the WSB specifying that once you leave a box you can’t go back. It’s a weird rule for sure.
  14. If he hadn’t done the reload, wouldn’t he have continued to get per shot penalties up until he did the reload per 10.2.4?
  15. Also take a look at 10.2.9. You can disallow leaving the shooting area and returning to it, but only in Classifiers, Standard Exercises, and Level 1 matches.
  16. Agreed. 10.5.3 requires the competitor to drop or cause to fall. Neither happens here. The only argument I could see leading to a DQ from the gun falling over on the table (assuming nothing else happens like it falling off the table or pointing in an unsafe direction, etc.) is that when you put it on the table you weren’t “dropping” it because you “safely and intentionally” placed it on a “stable object” (10.5.3), but if it fell over then it wasn’t safe and/or stable. It’s a pretty big stretch and a clear violation of Rule #1 of ROing (DBAD), but I could see someone making the argument.
  17. No it doesn’t. The WSB says to engage one, reload, and then engage the other. It doesn’t say that you have to reload any time you switch arrays, although that would be interesting to put into a WSB.
  18. This is the clearest description of my reasoning as well.
  19. Where in the WSB does it say that a second mandatory reload is required before reengaging whichever targets (paper or steel) you engaged first? It only says that you must reload after engaging the first set of targets and before engaging the second array. If you engaged steel, reloaded and engaged paper, then saw a steel still standing and shot at it again, I would not give you any procedurals. Same thing if you shot the paper, reloaded, shot the steel, and then fired a makeup on the paper.
  20. 10.2.2.1 says that you can’t penalize someone for insufficient (or too many) shots fired under 10.2.2. To me this means you can’t penalize the shooter for not engaging the first paper again after the reload, or at least not under 10.2.2. Also, engaging the first paper by itself isn’t in violation of the stage procedure because you could legally engage the paper first - it’s shooting at the steel without the mandatory reload that creates the violation. If you shot the first paper, then did the reload and shot the steel, and then stopped, what penalties would you get? What if you did 1 paper, reload, everything else?
  21. Lots of (stupid) people, a very small number of whom might end up spending the rest of their life trying to rack the slide.
  22. After reading the rule again, if the gun was unstable enough to easily fall over on its own, then the shooter should be DQ’d under 10.5.3, because if the gun fell over then the shooter did not safely place the gun on a stable object and thus cannot take advantage of the exception for putting the gun on an object.
  23. Normally this would be a great one to send to DNROI to get clarification on, but I have a feeling that he (and most of the RMIs) are probably busy with Nationals. Maybe email your local RMI, if he isn’t at Nationals. I’m curious to see what people think on this one. Personally, I would lean towards 2 penalties per 10.2.4. What was the justification given for more than 2 procedurals, and what rule(s) we’re cited? I can’t come up with a reason for more than 2.
  24. Can you lose control of something that’s sitting on a table a couple feet away from you with neither hand on it in the first place? Not sure what the real answer is, just trying to play devils advocate.
  25. Agreed, except change requires for allows.
×
×
  • Create New...