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DKorn

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Posts posted by DKorn

  1. 1 hour ago, JoeMKY said:

    Good advice Danny.  I was wondering why you dq at nationals since we are in the same class for single stack.  Glad to hear that you still had some fun afterwards.


    I don’t want to derail the thread with all the details, but the short version is:

    -I had a stuck case fail to extract on the last shot at chrono. 
    -Somehow both the RO at chrono and I missed it at unload and show clear. 
    -On the next stage, at make ready I couldn’t get the gun to load, and when I locked the gun open and looked in the chamber, I found the stuck case. I let the RO know what was going on and we worked together to clear it. We called the RM over and, after he reviewed the situation, I was (correctly) DQ’d under 10.5.13. 


    Lessons learned / takeaways:

    -Use of the correct range commands (“if clear…”) is critical because it puts the onus on the shooter to make sure the gun is truly clear.
    -Actually look to make sure your gun is clear, always. Don’t assume, don’t glance. Actually, truly look. In this case it was just a DQ, but it could cause a safety issue in other circumstances. 
    -When ROing, actually look at the gun when someone shows clear before giving the next command. You might save them an embarrassing DQ. 

  2. The biggest thing that’s kept me from quitting is focusing on what I enjoy about the sport, and making sure my expectations of myself line up with my level of participation and vice versa. 
     

    For me, I enjoy hanging out with my friends at the range and working major matches, so even when my performance is bad, I’m still having fun. I DQ’d at handgun nationals after only getting to shoot 2 stages, and then hung out for the rest of the 2 days of staff shooting as my squad’s RO before working a stage for Friday through Sunday. Was it as fun as if I’d gotten to shoot? Of course not, but it was still a great experience. 
     

    As far as expectations go, the biggest problem I see that makes people burn out is when their desired or expected performance is higher than it should be for the amount of work they put in. In other words, you don’t “have to” practice, but if you don’t, you need to lower your expectations so you aren’t disappointed. 

  3. 6 hours ago, Bostenelli said:

    Out of curiosity

     

    can you only lower the hammer down with a decocker function?  I’ve never tired the other way but depending on the RO i could see a possible overreaction. 


    There are many DA/SA guns with no decocker. 
     

    In either case, if the division (like Production / CO) requires you start hammer down, then you have to either manually lower it all the way or use the decocker. You cannot manually lower it to half cock or anything similar, although if the decocker doesn’t lower it all the way then that’s acceptable.

     

    See Appendix D4 special conditions 1 in the rulebook. 

  4. I have various hooks and screws on the wall in the garage, next to my workbench / reloading setup. I keep the belts, range bags, mags, etc. there, so all i have to do is grab the gun from the safe and everything else is ready to pack.

     

    When I’m following a regular dry fire schedule, I keep the belt and mags (loaded with dummy rounds) in the closest in the room where I dry fire. If I had enough mags, I’d probably keep dedicated dry fire mags so I don’t have to unload the dummy rounds in order to pack them for the match. 

  5. 26 minutes ago, Racinready300ex said:

     

    I'm not sure holster and mag pouch location changed much in prod and SS. At least for me all I did was move my pouches slightly forward. Generally I don't see guys running anything crazy there anyway.

     

    I assume the intent was to allow AIWB, but who's going to run AIWB and five 10 round mags lol. Can't imagine why I never see that.

     


    I’ve done it once or twice with a G43 and 6 round mags, but only at indoor matches with smaller stages. 

  6. Nothing says you have to call it at ULSC, so you can definitely call it at the target. 
     

    I agree with what others have said that you have to be 100% sure that the shooter didn’t shoot at that particular target. Sometimes it’s easy (skipped position, or target that’s at a drastically different angle, etc.) and sometimes it isn’t.
     

    As the timer RO, my primary focus is on watching the gun, but I can see and call other stuff too. Sometimes, there’s too much going on at a given point in a stage to know for sure which target the shooter is engaging. If you aren’t sure, don’t call it - I’ve definitely thought to myself or said to the other ROs “I don’t think he shot at this one, but I’m not sure, so 2 Mikes, no penalty. 

  7. Not an Sig fanboy or hater - I carry a 365XL and love it. 
     

    Overheard a shooter at USPSA Handgun Nationals last weekend say that someone on their squad DQ’d for an AD with a 320, and that in the video they could clearly see that the shooter’s finger was along the slide and not touching the trigger. 
     

    I did not get to talk to the actual shooter who it happened to or see the video. If anybody heard more or has the video, I’d love to find out more. 

  8. 23 hours ago, Racinready300ex said:

    Something I don't think anyone has mentioned is 40 just makes a bigger hole. I know a shooter here who ran 40 and on top of the softness it meant a few more Alpha's over the course of a major match. Figure every time you need an overlay with your 9mm a 40 would clearly touch. Those points can be the difference in a couple places at a match like nationals. In a capacity restricted division like Prod it's really an advantage. Not one that ever caught on, but it's there. 


    I’ve seen that work against people too, where a 9mm would have barely missed a no shoot that a .40 hit. 
     

    I think on the whole, it’s probably still an advantage, just something to keep in mind. 

  9. Out of 300 shooters, Buckeye Blast had 134 in Carry Optics and 18 in Limited Optics. 
     

    I didn’t get to see every Limited Optics competitor shoot - I worked the match, so the one or two that shot staff day I wouldn’t have seen - but the vast majority were shooting 2011s rather than Carry Optics guns with a magwell. I remember maybe one LO shooter with a CO gun with a magwell added and don’t remember anyone using a DA/SA gun cocked and locked for LO. 

  10. At the match I shot this weekend (Bluegrass LOCAP Classic), there was 1 stage that “required” shooting 1 handed without the stage brief actually requiring it, and 1 stage where some shooters considered it. 
     

    Stage 3 had a port that you had to pull a rope to keep it open. Everyone I saw grabbed the rope with their weak hand and shot the 3 targets through the port strong hand only. You could’ve grabbed the rope and somehow still shot 2 handed, but it would’ve been more awkward. 
     

    Stage 2 had a close target with a hard lean that most people ended on. While many people shot it 2 handed while off balance, it would’ve been very reasonable to shoot one handed for someone worried about falling if they leaned that far. 
     

    From a rules perspective, the only time which hand(s) you use is restricted is when the WSB specifically says Strong Hand Only or Weak Hand Only. 

  11. 14 minutes ago, Chapo said:

    Great advice.  Will definitely do more walks before it begins.  Comit it to muscle memory

    More walks help, but the other key is to make sure that you’ve actually accounted for all the targets. 
     

    What I do is listen to the stage briefing, then read the written stage briefing to see the round count, and number/types of targets. Then, before I start my walkthroughs, I find all the targets and make sure I’ve accounted for the correct numbers. 
     

    If it’s a “memory” stage where the presentations are confusing and it can be difficult to avoid double counting targets, I will sometimes walk by the targets to count them instead of trying to do it from the shooting positions. 

  12. 36 minutes ago, GigG said:

    Which makes everyone waiting on you sooooooooo happy. 😀

    Yep, that’s my least favorite method. It’s really only useful if you can’t use one of the other two, which should be pretty rare. 
     

    If you plan for it and have the extra round handy, it doesn’t take too crazy long, but it’s definitely slower. 

  13. 6 hours ago, JusticeOfToren said:

    Has anyone tried these "self mold" custom earplugs?  It's advertised as 31dB.  For non RO shooters, these are probably OK if you just want to block out the shots. 

     

    Decibullz - Custom Molded Earplugs, 31dB Highest NRR, Comfortable Hearing Protection for Shooting, Travel, Work and Concerts

     

    https://www.amazon.com/Decibullz-Earplugs-Comfortable-Protection-Shooting/dp/B01N129AQ8


    I’ve used them and like them. To me, they’re more comfortable than regular plus or foamies. They stay in better, too. 
     

    However, they’re nowhere close to as good as real custom molded plugs. 

  14. 1 hour ago, Blindhog25 said:

     

    Ok what's Barney?

    As people said, it’s using an extra mag to get the +1 in the chamber. 
     

    There’s 3 basic ways to accomplish getting the +1:

    -if your mag holds more than your division allows (I.e, shooting Production with mags that can hold more than 10), just add a round to your start mag. Don’t forget to take it out on an unloaded start, or you’ll end up in Open!

    -Use an extra magazine, either one that you plan to keep on your belt as a spare or an entirely separate one, then load your actual start mag. 
    -Load the first round, eject the mag, top it back off to full, then reinsert the magazine into the gun. 

  15. For Production, I typically run 5 pouches plus a start mag. That lets me have the 4 mags I would need for an unloaded start plus an extra on the belt. For a typical 32 round loaded start, I never touch the back 2 mags unless something goes wrong. 
     

    For Carry Optics, I run 3 pouches. Sometimes I run a separate start mag. I Barney from the middle mag, then load the back one and go, or Barney from the back mag, load the extra mag from a pocket, and go.  I usually end up with 1-2 extra untouched mags on my belt. 
     

    I am not running a magnet currently because I haven’t bothered to update my belt since they allowed magnets in more divisions, but having one up front to carry the start mag and pick mags up on “mags on table” stages is a good idea. It also makes a convenient place to hold a can of paint for resetting steel :)

  16. 53 minutes ago, IVC said:

    Agreed. And we are discussing a bizarre scenario in the first place, where the person fires two less shots on the array for no obvious reason, which would be an unusual and stupid thing to do voluntarily because it guarantees at least two mikes. The extra FTSA is just the icing on that cake. 

     

    But it's an interesting discussion because Murphy says weird things will happen, so having an idea about how to deal with it is a good thing...


    Yeah, it’s definitely a far fetched scenario. The only thing I could think of is if there are also steel from the same position, and the shooter takes enough makeups that they’ll run the gun empty if they actually shoot enough rounds, and they choose to leave it rather than do a reload, or if somehow they end up in this position at the end of the stage and run completely out of ammo. 

  17. 14 minutes ago, IHAVEGAS said:

     

    In a tight array, particularly if there is a bit of distance involved, I don't think there has ever been a time when I could tell you I was absolutely certain that I knew which target the person was shooting at.

     

     


    I might or might not be able to tell. It really depends on the array.
     

    In a tight array (let’s say 2 stacks of targets shoulder to shoulder), I might observe 2 shots, then the gun move up, then 2 more, then the gun moves down and right, 2 more shots, then up for the final 2 shots. If you walked over and fired 2 rounds, I couldn’t tell you which target you fired at, but if you engaged multiple I might be able to determine which ones by watching the direction of the transitions. 

  18. 14 hours ago, dons said:

    In addition to the above, make sure you have a designated area (I've used a 3x3 shooting box) for the shooter to stay in while you are testing his setup.

     

    I agree with Sarge - no need to over complicate it by adding this. Simple instructions like “On the make ready command, you will place your gun (describe the location and condition you want the firearm in)” are sufficient. For example, “On the make ready command, you will place your gun unloaded on the mat and hand the range officer an unloaded magazine. If you have an optic, please turn it on for the range officer.”

  19. 11 hours ago, IVC said:

    Did you fire two less shots than required?

     

    The scenario would be that you had 4 targets, you fired 6 shots, ran dry and chose not to shoot the remaining 2 shots... You would claim that you chose to engage two of four targets with a single shot (for no apparent reason) AND that you missed one of them only to hit the other with the extra shot, so you ended up with 4A, 2M and no FTSA... If you fired 8 shots, then it's pretty clear. 


    I probably wouldn’t argue against the FTSA because I would know that I skipped one and I would assume that the RO actually knew as well. 
     

    I also wouldn’t assign the penalty if I were the RO unless I  (or other ROs on the stage) knew for sure that a target actually didn’t get shot at. 

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