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About Rez805

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  1. Rez805

    Training transitions at an indoor range

    I ended up taking a bunch of garbage faxes from work and printing the A Box (the top borders obviously don't fit but I don't think it's a big deal). Very handy if your job doesn't care about printing stuff . . . "seriously, man . . . what's up with these printouts of lines? You printed like 50 of these." I can usually place two side-by-side on the average target backer. The one "gotcha" here is that two (or four) A-zones as seen the video will never be that close together at a match. I also ended up stapling four on the slightly farther target because there's a 20 minute firing period. I guess that's the downside for outdoor public ranges with one line. CA is a big state. I guess I got lucky being a bit north of you as the RSO's end up giving it the same judgement call as Memphis mentioned. The only weird look I got after running this drill several times was from an FBI Employee/Agent who was there with her friends. That's a great tip on aiming on another lane's target (without taking shots, of course).
  2. Rez805

    Where did USPSA's classifieds go

    Heheheh . . .I, too, thought that the OP was asking about the classifiers. Then I saw that the question was about the classified ads (i.e., "for sale"). It's under the Member Resources > Tools. It's just below the Area Map. Still under construction, as noted by shootmove 8 years after the OP.
  3. Rez805

    Spectators at matches

    Eye Pro + Ear Pro + Waiver = Good to go I've invited friends and family to matches and it's never been a problem. They usually stay for a stage or two and then they're on their merry way. I've also seen others bring spectators to matches at my range. They all seem to have a good time--even if some of them stick around for all 6 stages. They're never in the way. Some even stike up conversations about the match in general and stage planning and I think that's great. Bonus points if they're Gung Ho about helping reset. It might be a good idea to bring another car or give them your keys if they start getting bored. Aside from that, most have a smartphone or tablet.
  4. Rez805

    Halo Neuroscience?

    $350!? Blinking is free.
  5. Never said it (or "gaming" in general) wasn't ok. Apologies if the use of the phrase "exploiting stage design and/or stage briefings" came off that way.
  6. I tend to tie gaming to exploiting stage design and/or stage briefings. For example: Leaning into/through a port to eliminate a shooting position. It's especially helpful if the position that you eliminated would have been the final position. As for stage starts: (Table Start with first mag on table/barrel) Magazine basically in the magwell when it's on the table. Clap your hands, rack it, go! Facing uprange "enough". Hands touching the x's, but the rest of your body can be offset in the direction that you plan on going (i.e., a lean will get you into your first position as opposed to needing a step or two) Indeed. Let's hope it doesn't get to the point where the WSB is a multi-paragraph essay that takes 10 minutes to filter through.
  7. I definitely rushed through the headshots. Those targets just seemed so dang close compared to what I usually see at my club. For instances like that (rushing on close targets), I think it might actually help me to spend a little bit of time with targets at 2-3 yards trying to understand how the gun behaves when I try to go full throttle on splits and transitions. Steel was another place that could use a touch-up with respect to hitting the targets/calling shots. The best advice I received for steel was when I was getting started in Steel Challenge: Go 1 for 1. That resonated with me much better than "you can't miss fast enough to win" or "slow down, you just gotta slow down".
  8. Rez805

    Limited D at GA State Champs

    Some jumbled up notes from a production shooter I see a few common themes Standing reloads (0:21, 2:14, 3:54) eliminate these. 2:14 - You only needed two shots to finish at that position. I think you took 4 "security" shots (plus one round racked-out) before that position at the port. Make-up shots (which sometimes cause the standing reloads). 3:38 and 4:40 are good examples of make-up shots on open targets. If those make-up shots are helpful because they erased a mike, then it would be a good idea to work on shooting. If they aren't helping (i.e., you ended up with 3 alphas), then you need to work on calling your shot as "good" and moving on. If the make-up shots still don't help eliminate the mikes . . . definitely work on shooting. Try to think about where the mikes happened (e.g., into hard cover, completely missed my second shot on a target). These trends can be helpful in diagnosing and correcting. On the note of calling your shot as "good" and moving on: 5:08 is an example of how that can slow you down. You fixated on that target and while it's true that you were moving, you still could have been quicker into the position and ready to engage. 5:24 is another instance (though I'm not sure which target you reviewed). Be decisive. Position/Movement/Transitions. Sometimes you were caught out of position (e.g., 3:51 you could have moved immediately after breaking the shot as opposed to turning and then realizing that you need to move. Also, 5:59 you were a couple of steps out of position). You do pretty well on large movements, but some of the smaller movements and target transitions could be quicker (e.g., Stage 7 looks like it was all about short movements into precise positions with single targets--plenty of transitions). Shooting on the move vs. get to the position and then shoot 0:30 and 1:39 you were slowly walking to the target. It looks like it would have been more efficient to get to the position and then shoot. Be conscientious about the trade-off in time. Generally speaking, yes shooting on the move is great. But if the trade-off in time that it takes for you to engage the target(s) on the move (and the possible point trade-off) aren't there, it becomes a wash at best. Draw on the Beep 1:20, 4:58, 5:36 you can have the gun up and ready to engage your first target before you enter the shooting area/first position--as long as you keep it safe (finger off the trigger, don't break the 180) and make sure to establish yourself in the shooting area. Ammunition. You racked out several rounds. Can you speculate on why those rounds failed? MISC 5:17 engagement order. You engaged the two open targets which made you swing all the way back to your left to engage the hardcover target. That was a "safe" thing to do, but not necessarily the most efficient. It might help to practice transitioning to/from different target presentations--that array would be a good one to replicate in practice. Stage 3 2 FTSA . . . ouch. That's a visualization/execution problem. With a bit of work, you'll be out of D in short order.
  9. I was the only shooter there from my home range. I'm usually towards the top at my local match and try to keep up with the Open and PCC shooters. The only other point of comparison for the Grid Iron would be a section match in June (Golden Bullet) since there were a few competitors who shot both matches. Admittedly, I did not prepare for the section match so I was pretty happy with the result--I was left wondering what could have happened if I had prepared for it. After browsing through some of the common names it would appear that I did slightly better at the Grid Iron. Mistakes (make-up shots, positioning, and penalties) hurt me at both matches. I would say that the level of difficulty with respect to the courses was a little higher at the section match (more hard cover and no-shoots from what I remember).
  10. I shot the 2018 Grid Iron Arena at the Linden Gun Range. It was 7 stages + Chrono and was a "Production vs. Single-Stack" match. I would really appreciate any feedback. Especially where I say "No complaints" or ???. Perhaps you can see something that I didn't. My overall thoughts I was part of the staff and shot on Saturday. We were there a bit longer than anticipated (we started at around 11AM and ended just after 5PM). 1st stage jitters were in full effect. My heart was pounding. I felt okay on all other stages. I didn't give this the "75% of your maximum pace" treatment. I really wanted to see if my movement was up to par with some of the faster shooters. Interestingly, pretty much all of the stages had really tight draw to first shot (i.e., your first shot was literally on the draw with zero position change or there was only a little bit of movement). I don't put to much stock in one's draw to first shot time, but it was interesting to be presented with this throughout the match. Stage by Stage self-analysis (in the order they were shot) Stage 6 (@ 00:05 ) - Nothing tricky. Shoot 'em as you see 'em. Heart was pounding like crazy before the buzzer. I don't like that feeling. 1st Position: I lingered on the diagonal partial. Transition to the open target felt good (i.e., no overswing) 2nd Position: I probably could have had my gun up sooner and/or taken the open target on the deceleration/entry. I think I decided against that since I don't practice it. 3rd Position: Reload as well as movement into the position (minus the slight slip) looked decent. I looked at the tuxedo while exiting the position and wasted time taking a make-up shot that wasn't necessary at all (I didn't see two holes. Then again, I didn't call the shots as "bad"/"mike", so I shouldn't have even bothered looking. Upon inspection, three holes were present) 4th Position: I was a bit too excited on the steel and that resulted in a make-up shot 5th Position: No complaints. Good on steel. 6th Position: No complaints. Stage 7 (@ 00:35) - Best one shot on paper, steel must fall. Way to many make-up shots. Fortunately, I didn't have to do a standing reload. 1st Position: Draw was a bit funky. Multiple make-up shots on steel. 2nd Position: Speed to the 2nd position felt good, but I went way deeper into that position than needed--you can actually see that in the hat cam footage. At least I went 1-for-1. 3rd Position: Speed to the 3rd position didn't feel as fast as it could have been. 2 make-ups on steel. Low paper (Classic Target with only the A-zone) could have been engaged quicker in my opinion. 4th Position: 1 make-up on steel that I save until the end. 5th Position: ??? Stage 1 (@ 01:10) - Engagement order was probably the biggest decision here. I decided to take the paper during the draw as opposed to trying the activator. Simply put: I wasn't confident that I could hit the USP on the first shot. Aside from the Delta (I forget which target) I have no real complaints. I hit each position pretty well and went 1-for-1 on steel (remembering to hit the activator steel first). Stage 2 (@ 01:26) - Unloaded start. All magazines on barrels. This one had a few choices to make. I decided to take the open target with the first magazine. This setup the final reload at the end (I felt that the open space towards the end of the stage was a perfect place to throw a reload. I saw a couple of other people reload before taking the steel and swinger while basically motionless). 1st Position: I made sure to backpedal enough to see the two open targets. I felt that the open target that I engaged on the right was visible enough to engage from there. 2nd Position: Mike on the top of the "no-shoot sandwich" after a bit of trigger freeze. I was luck that the other shot broke the perforation at the very top. 3rd Position (just the headbox): 1 Mike on the headbox. I was lucky that the other shot broke the perforation at the very top--for the second time on this stage. Yikes. 4th Position: 1 make-up on steel. I have no idea how to shoot swingers. I'm pretty much just target focused. 5th Position: Entry shot looks like it was taken during an "unstable/bouncy" part of the deceleration. Stage 4 (@ 01:51) - Sequence. Sequence. Sequence. I saw it several times and just didn't execute. Believe me, I was not going for the "NPM vs. Time" strategy on this one. I was very relieved when I was reminded that the drop-turner was a disappearing target. That could have been way uglier. Stage 3 (@ 02:02) - A short course! An actual short course! Position 1: I probably could have transitioned a bit harder to the left target. I decided to leave the partial target for position 2. Position 2: I probably should have taken a wider stance. I certainly had the space. Stage 5 (@ 02:13) - A memory stage. What a trainwreck. I actually spent the majority of my time visualizing this stage before the match. The execution just wasn't there. Primarily because I somehow forgot to load mag 1 (from my belt) with 10 rounds. My plan was to take the left hardcover target. Reload into the left port (I missed the reload and that resulted in wasted time) and take all visible paper. Move to the center and take the right paper (the center was the only position where it was visible), all steel, and the left paper (the center was the only position where it was visible). This felt doable with a buffer of 1 round for the center position. I missed that center position by a bit and had to "re-plant" my foot. Missing more than 1 shot (or in my case: failing to top-off all mags) would result in a standing reload. I fumbled that standing reload. And thus I gave myself the good ole' hip slap at the end. But I do feel like the movement to the right port and right edge were decent. I think I was just really frustrated at that point and that somehow translated to quicker movement. Overall, I walked away disappointed with my performance. It mostly seems to be an execution thing. I understand my equipment, none of the shots/presentations were insanely difficult, and my time (all things considered) was decent--that was one of the big questions that I had. Silly mistakes cost me a lot at this match. It feels like I need to sharpen my execution, remember not to go ape-sh*t on head boxes and steel, and check every mag before stepping to the line. Another troubling thing: I staffed the match the next day as an RO and my left knee felt absolutely wrecked. Pain with every step until late in the afternoon. That doesn't bode well for multiday matches. And that doesn't happen the day after a local match. Thank you in advance for your time and feedback.
  11. I thought it was a way to have two HKPSC shooters start a duel. Press 9, then press 7 after he says it.
  12. Rez805

    Light pf loads for M&P

    Well, I just got back from testing a couple of potential steel challenge loads. So I can tell you what DOES NOT work. Velocity was recorded using a Shooting Chrony set 10 feet in front of the muzzle Bayou 95 grain (originally intended for a .380 Auto, but it's the same bullet diameter). 3.8 grains Hodgdon Universal Vel PF 727fps 69.0 PF 788fps 74.8 PF I stopped there as the 11lb recoil spring did not cycle the slide at all. I mean it budged backward a tiny bit, but not enough to even stove-pipe. It felt very much like a .22 . . . that really freaked me out. I'm kind of impressed that it actually made it out of the barrel. I also tested Bayou 95 grain (originally intended for a .380 Auto, but it's the same bullet diameter). 4.0 grains Hodgdon Universal Vel PF 941 89.3 PF 841 79.8 PF 973 92.4 PF 905 85.9 PF 893 84.8 PF 998 94.8 PF Stupid light. Barely cycled (it kind of skipped off of the slide). The 841fps (79.8 PF) stove piped. I still don't feel confident that this load will work 100%. I'm using a Lee auto-disk and, as you can clearly see, the velocity spread is crazy. I think if I up it 0.3-0.5 grains or so, I'll have a light recoiling (an more importantly: reliable) steel challenge load that's around 105PF. So, I'm betting you could get down to around 100-105 Power Factor with an 11lb spring. I'm pretty sure my previous Steel challenge load using a 105 grain bullet skimmed around 105 PF. Stupid light. But safe and reliable.
  13. Rez805

    Draw speed

    Plenty of competitors at all levels have been posting their videos online. It has probably been pointed out somewhere in this thread that pure draw speed is rarely the "be all/end all" for a stage. One thing you might consider is looking up a few videos and using their beep as the your start. You might not be able to get a solid answer with respect to an exact time, but I think it might help give some perspective for different initial conditions (e.g., match condition field course/classifier vs practice vs dryfire)
  14. Rez805

    CM 03-11

    Shot this one last Saturday Times: 8.96s (Freestyle, Strong Hand) 8.91s (Freestyle, Weak Hand) A: 9 B: 6 C 2 M: 7 NS: 2 Flat Out Zero (just like the last time I shot it in 2016) Heheh good times...