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Rez805

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About Rez805

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  1. I took the easy route and stuck with my production setup (M&P) except with a Performance Center slide I got for cheap. The rules allow for an overall weight (gun + optic + empty magazine) of 45oz. Slide porting is allowed. That helps heavier guns like the Shadow 2 get into Carry Optics. There are a couple of newcomers to the market since 2017: Walther Q5 and Q5 Steel Frame (No DA pull to worry about) Canik is another polymer option. CZ also offers its P10 in a Carry Optics ready setup Sig is offering the X5 Legion with tungsten powder added to the grip module to make it heavier. The skeletonized trigger looks neat. ZEV has an offering that looks like it's geared towards CO--not sure if they have made the "production/sales minimum". It runs glock mags, so that's a plus. I suppose the standard advice still applies: If you're starting from scratch: ask a range buddy if you can try their gun for a bit (and be sure to ask of any additional work that has been done.). You might be surprised by a gun that you weren't initially interested in. I tried my buddy's Shadow 2 CO setup and thought it was great, but it had a some aftermarket parts that would add to the price tag. If you're already in Production division: your current setup will probably work (mounting the optic is probably the biggest "hurdle"). It comes with the bonus of familiarity. Honestly, the gun that's going to be best is the one that keeps you interested.
  2. I just jumped into CO and am using a 147 load that I would use for production more for the sake of convenience. If you're curious about what the top 15 used at the 2018 Optics Nationals:
  3. The vortex website has a diagram. It's under "product manual 2" (pdf). https://vortexoptics.com/vortex-venom-red-dot.html
  4. I agree, that was definitely the hard part. I feel that it might just be a "mind over matter" kind of thing. During dry-fire practice (again I only tried it for about 5 minutes) I kept thinking "Wow, my support hand (right hand) feels very far forward and very weak". Biomechanically/anatomically I see no reason that someone couldn't overcome the grip issue with a very concerted effort. After all, I'm certain that my right hand is capable of gripping harder and for a longer time than my left hand. This is evident in the gym during grip-intensive exercises. While I'm shooting I'm just so used to applying a certain amount of grip strength with my right hand--i.e., grip hard but not to the point where trigger finger dexterity suffers. So, after years of presenting the gun and shooting with the same grip with same mindset, I've gotten to the point where it's automatic. In addition, the range isn't the gym. My mindset in the gym is "hold on for dear life!". There's a bit more finesse in my shooting mindset. So the mindsets are different for different activities, but I always seem to make the choice automatically--or "subconsciously". And I think that's the key. Practicing until it becomes automatic. I think it's possible. The concern for me would be making sure that my left index finger is out of the trigger guard. The wildcard is that I haven't really tried this in live fire. I think the feedback of recoil will be very helpful for sorting things out. Think of the doubles drill that has risen in popularity. I see it as an alternative way of teaching someone how to correct themselves. Instead of reaching for the "checklist" you just do the task while being mindful of any variables that are keeping you from completing that task.
  5. If I'm reading this correctly it seems like you're asking if it's possible to train yourself to be ambidextrous (shoot left or right handed with both hands on the gun). If so, then: yes, I don't see why not. I just experimented (dry fire) and found that my left trigger finger seems to curl into the trigger guard (which makes sense because I'm so accustomed to gripping with my left hand). The whole thing feels a bit odd . . . kind of like the first time I picked up a gun (imagine that!). My left hand was gripping very hard and my right hand seemed relaxed--again, that makes sense since I'm a righty. After a bit of concentration I was able to minimize sight/dot movement. I just had to keep going over the "checklist" (i.e., grip hard, point the gun in the direction you need the bullet to go using the sight/dot, engage the trigger in a manner that doesn't upset the orientation of the sights (or the placement of your dot)). I'd say the biggest obstacle I encountered in the 5 minutes that I tried this was remembering to grip harder with my support hand. Actually pulling the trigger was not as hard as I would have thought. Then again, I have made an effort to end practice with weak-hand-only. I would say that it's possible but it would require a very focused effort. It's up to you to decide if it is truly worth it.
  6. ZEV is releasing a Glock-ish three-piece affair (Slide/Barrel, Steel Receiver, Grip Module). A bit pricey to begin with, but the design seems to open up the possibility of a metal grip. http://www.zevtechnologies.com/OZ9-Pistol-Standard-Black-Slide-Black-Barrel
  7. Thank you for the feedback, Sliv2. Thoughtful application of drop-steps is something I definitely should think about. A wider/lower stance and shifting weight as a means to exit (as opposed to defaulting to a drop-step) makes sense. I've heard someone recommend being mindful of your center of gravity and that if your lean results in your center of gravity shifting past your feet (laterally) then a drop-step is easier and quicker than "winding up" to exit. I'm also trying to evaluate my target transitions within an array so the notes on that are helpful, too. I seem to favor using my upper body ("turret" style) for transitions within an array. I think I also have a tendency to "snap" to the next target as quickly as possible which could explain the over-transitions. I recall seeing a couple of videos that cover transitions originating from the lower body. This seems like a big shift for me so I fully expect to be a bit frustrated with the technique. I honestly don't know how I developed that habit. Dragging across targets . . . yes, I'm definitely guilty of that. It's like I'm pushing a Blake drill (on an individual target) too hard to claim that I'm making an honest attempt at an alpha.
  8. Roadrunner Shootout was a bust for me. Don't get me wrong, the match was very well run (great call on handing out some of the random draw prizes during the match), the tri-tip was great (so were the hot dogs) and the stages offered a good variety of challenges. And what a beautiful range! Seriously, Roadrunner was my first match at CCPL and I thoroughly enjoyed it. My goal was top 5 production (stretch goal: the podium). My result PS Link https://practiscore.com/results/new/e85fe077-25b3-45a2-a940-e0e65969f9ac?q_division=6 General Thoughts On My Performance Looking beyond the obvious DQ I just felt way, way outclassed by rest of the field. I DQ'd on the very last stage so I had plenty of footage and Practiscore Data to comb through--a big thanks to the other Production Shooters who posted their full match vids. Very informative. Most of the stage plans were close. In comparison to some of the top Production shooters what really stuck out to me is short movement--especially when combined with a reload. I'm just way too slow and to make matters worse I just don't know how to push that reload faster in a match. It's something of a habit that's been around for years that I've never been able to fix. I'm also not sure why I sometimes will Grapevine/Carioca when it seems that everyone else just shuffles over. Lack of confidence evident in the multiple makeup shots (why not just get the shots right in the first place?). And I hate to be that guy, but my splits are just utterly pathetic on 3-10 yard wide open targets. Or perhaps wildly inconsistent. I think it's a confidence thing. Kind of like that weird flinch at the start of Stage 7. There were also a couple of instances of the "third sight picture" (i.e., letting the gun return after you have taken your final shot on that target). The funny thing is that I entered the match with the "Alpha-hunt" mentality. I figured the speed would be what it is. I usually get positive feedback/remarks on my speed so I figured I wouldn't think about speed (transitions and movement) and really focus on alphas. Mixed results on that front. Sometimes I pushed a bit harder and that resulted in charlies. Too much "extra" stuff (shots/movement/un-necessary reloads/sight pictures/ . . .) that needs to be trimmed out. But that's just me. I'd be curious to hear what you see. Production A-Class. In order of stages shot Day 1 Stage 8 - Jailbreak This stage was actually thrown out. Apparently, one of the clamshells was struck by a bullet and developed a bit of a timing lag that couldn't be corrected (they were supposed to be an even drop time & speed). Aside from the misses on steel, this stage felt okay. It was nuked from PS before I could pull it with full results. Didn't get into position on the first array (evident in the re-alignment) Stage 9 - Helltown Missed my positioning when first entering the towards the middle of the covered walkway resulting in weird short-steps to cover the remaining distance. Way too many charlies considering the target distance. This brings me to one of the "fundamental misunderstandings" of mine: Stage Hit Factor. My gut was saying "Close targets, uncomplicated movement, no activators/swingers/sequences . . . High Hit Factor . . . Burn it down". Can someone help me understand this, please? I feel like that's going to be a watershed moment--understanding how to read a stage beyond simply picking shooting positions and engagement orders. Kind of like the first time I took a 3rd person video of myself. That resulted in me actually trying to run--though I clearly need to work on that in certain situations. A more astute production shooter noted that the stage favored good hits (most targets were within 3 yards). I should have listened. Stage 10 - How Now Brown Cow I wanted to be faster. I should have been more accurate/precise. A shooter in the back makes a great point. Why did I leave the back line to that extent (look how far forward I strayed) when my next position was the back left corner? The only thing I could think of is foot positioning and the idea of a sidestep. Having my left foot so far forward (due to the beginning lean) and pointed at what I was engaging as opposed to where I needed to go next surely didn't help. Had I kept my original orientation, the sidestep would have been more parallel to the back fault line thus saving a bit of movement at the cost of a slightly tighter shot between the wall and doublebarrel. I also had to pump the breaks to take a makeup shot (I'm pretty sure I made up a mike). That forced the extra movement to allow me to engage the targets through the port. The miss was on the no-shoot sandwich upon re-entering the shooting area. Guess which target I missed? Headbox strikes again! Stage 6 - Acme Tactical Sequence went okay (2 Charlies) Dropped the mag, but recovered okay. Good job getting the gun up and ready. Way too many shots for that array but not enough shots at the next array to justify a mag change (I think it was a panic response because that reload was not in my plan) Bumbled reload into the port Bumbled final reload (I rarely pull that 5th mag) and grapevined my way to the final position. The very last shot was to account for a ::ahem:: No Shoot. At least the makeup shot wasn't in the white, too. Stage 7 - Better Safe Hesitation on that first shot. Rounding the corner felt okay. Believe it or not, I was pretty far away from the port compared to a quite a few I observed. Not doing well on headshots is a recurring theme (that killed me at GridIron 2018). What are those splits on the open targets before the end? Like 0.9 or something? Yikes. Fortunately my stage plan allowed for exactly one makeup shot to allow for a quick finish (i.e., take the final target without having to reload into position . . . because I can't do that quickly enough for such a short move). Day 2 Stage 3 - Nutcracker Confidence, confidence, confidence. Be decisive. I don't recall seeing any Production shooters trying the "sequence" (i.e., steel, steel, hardcover target, swinger). There were probably a few who did, but I made the decision not to try the sequence. Just way too slow from position to position. I rehearsed that final steel sequence a million times yet couldn't execute. Seriously, do you know how many times I repeated the phrase "reload diagonal left. 4 USPSA steel. Half-step right. IPSC, USPSA, IPSC"? Stage 4 - I Miss That Kind of Clarity Mike into the wall (I didn't run back far enough and tried to lean). Enough said. It's a zero anyway. Stage 5 - Tunnel Rats I think that was the first cooper tunnel I've had to run through. Not bad. I guess being 5'6" on a good day came in handy for once. Did you see the finale of the 3rd Season of The Expanse? If you did then you probably remember Holden's plea to Ashford. During that USPSA mini popper engagement it felt like I was hearing his plea just slightly modified. "I know your trying to save [your Hit Factor]. I am too. But we're on the brink right now, because we keep reacting to things we don't understand. We're scared, we're hurt, and we're reaching for [speed] because we can't figure out what to do. But just this once, can't we try something else!?" Okay. How about 4 shots on a wide open target? Stage 1 - Where's Steve? I really did bury the first two shots on the skunk/tuxedo in the black. Trigger freeze at the end. Mike came from position three on the hardcover target. Mikes hurt. A lot. Stage 2 - Prime Time I didn't even get to run into the room as my barrel lug broke and my ham-fisted attempt at clearing the gun resulted in me punching it out of my hand before the RO declared "range is clear". Again, the staff did it right. I took the DQ and kept a convivial demeanor for the rest of my time there. What if? Well, I played the "what-if" game and noted the following: If I hadn't DQ'd and the stage was scored as is, it would have been a zero and I would have landed in 17th place If I had won the stage by slimmest of margins (according to PS Competitor: 32.45 seconds clean OR an additional C:x0.41 Seconds Per Occurrence (SPO) D:x0.81 SPO M:x3.04 SPO) then I would have come in 9th. So the bottom line is that I did not meet my goal of a top 5 or podium finish and I'm out of the running for the Triple Crown. Crossroad That leaves me at an interesting crossroad: Should I continue the season with Production knowing that I can't place in the Triple Crown and that I'm not likely to be able to go to Low-Cap Nationals? -OR- Should I take the plunge in to Carry Optics for the remainder of the season (including 2 more Level II matches) with the possibility of going to Hi-Cap Nationals? I can always hop back into Production mode for the 2019 GridIron (scheduled for mid October). I'm kind of leaning towards the latter. I slapped a Vortex Viper onto a Performance Center slide I picked up for cheap and I'm really liking the visual feedback (aside from the refresh rate issue and my slight astigmatism smearing the dot a little bit). I even tried focusing on the front sight post while using the dot solely as a reference for flinching. It was encouraging to see how little the dot moved. I don't exactly lack the facilities to practice. In fact, I was voluntold to direct our 4 stage match and I made it a point to let everyone know that I'd leave the range open for a couple of hours to allow for practice (actual practice!). Maybe I should take myself up on that offer. Moving Forward Which leads me to the big item (regardless of the Production vs. Carry Optics decision): I want to develop agility drills (or mini stages) but I'm not sure what the time standards should be . . . for the drills/stages that I haven't even conceived yet. The 4 stage match is meant to be convenient for those who shoot the afternoon rimfire match. There's a push (perhaps just from me) to keep the stages quick but still challenging. So, I'm thinking that since our regular 5+1 Classifier match tends to lean towards 32 stage field courses it might be fun to put together some short choppy movement stages that emphasize quick, precise movement into (and out of) position. A look back in slight frustration I always harp on "immediacy" being the place where a lot of people can cut boatloads of time. But beyond that it appears to be the short moves that are killing me. Long straightaways? No prob! Can I be immediate when it comes to breaking grip and grabbing a mag after finishing an array? You bet! But one-step/two-step? More often than not I look like a duck waddling cautiously to the next position (00:16 seconds). Hand speed and foot speed just look so slow. I've heard the challenge before: "Could you beat yourself from last year?". Well, most of the footage above is from 2017 and 2018. I wouldn't want to square off against that version of me. Except maybe 2017 GBC me. I think I could hang with that guy. Who was in C Class at the time. On the plus side, I feel that if I can properly channel this frustration/embarrassment into an actionable plan then maybe, just maybe I might be able to throw down a respectable performance at a major.
  9. Rez805

    New Shield

    I'm leaning towards a Shield Mini Sight https://www.shieldpsd.com/portfolio-posts/shield-mini-sight I recall seeing their M&P's wearing the same sight, but those M&P's seem to have disappeared from the Smith & Wesson website.
  10. Uhhhh, this thread is from 2003. You can probably email him. I bet he (or his staff) would get a kick out of a gear question. http://house.louisiana.gov/H_Reps/members.aspx?ID=49 I wish my elected officials were into guns.
  11. Just an A-Class production shooter, but here are some thoughts: Misses - 99.999999999999999999999999% of the time you should take the makeup* Deltas - Rarely (I suppose if your first shot is a Delta and you're dragging your gun into the A-Zone, you might be okay with taking that makeup shot since it's probably only costing you your split time). It's best to just avoid Deltas as much as possible. Charlies - Pretty much never Some competitors can break a stage down and determine the stage hit factor. When you determine that, you consider the amount of time it would take to take a make-up on that Delta and how the points would affect the hit factor. It's kind of tough to do during a stage. Here's a vid from some shooters who break it down a bit and give some insight on how the Stage Hit Factor can affect your plan *There are edge cases where a make-up shot on a miss might be the wrong decision. It's usually at the very end of a stage and involves a standing reload. For example: Final array had some hardcover. I buried the very last shot into the black. My slide didn't lock back due to my weak hand resting on on the slide release/lock. Making up that miss (even if it were an alpha) would be detrimental to my HF. Here's why: Here's the stage as it played out (including a miss) Here's what would have happened if I took a makeup on that very last target that I engaged (and re-engaged with no ammo). I put a "counter" on that video and estimated that my final time would have been around 25.80 to 26.00 (remember, the last shot I took was buried into the black, I did a weird boogie to the left because I though I missed a shot on paper in the previous array but when I got there it was fine. Finally, I went back to the final array and determined that I would have needed to do a standing reload. I estimate that it would take around 1.25 seconds. The combined time penalty is ~3.65 seconds to replace the miss/penalty with an Alpha. No Make-up shot on the Miss: 5.9142 HF With Make-up shot on the Miss: 5.6589 HF
  12. Curious about the makeup shots. Were they helpful (read: absolutely necessary because you called a miss)? Much of USPSA is cutting out excess (everything: shots, reloads, movement).
  13. Well that leaves you a month and half to study up on the rules and dry fire! With respect to your original question: I have no idea. I suppose I was able to hold a fist-sized group at 7 more often than not. 6" at 15 is great, but keep in mind that your pace of shooting might change when you run through a stage. What I took note of was the scoresheet. I noticed a lot of D's, M's, and some NS's. I realized that was bad so I worked on getting those shifted towards A's and C's. I would wager that I could shoot a tighter group now than I could pre-USPSA.
  14. It's definitely the closest major airport. It's about an hour and half south of St. George. There's a regional airport in St. George, but you might have to connect in at higher price and longer flight time.
  15. If you have the practiscore for competitor app you can see pretty much anything you want. It's well worth the . . . whatever it costs. I don't even remember at this point. All I know is that it's way better than whipping up spreadsheets. While these weren't Level 2 or 3 matches, they were specifically setup for a Production and Single-Stack only. The GridIron matches are hosted in CA and the Silver Bullet was in Reno so it pulled a lot of Californians. 2016 Silver Bullet (I don't think they ran this match after 2016) https://practiscore.com/results/new/27744 2015 GridIron (Hosted at RRGC with limited space) https://practiscore.com/results/html/06cee228-7b2e-4363-ba8b-a8b9e7aa6b66 2018 GridIron Arena (Hosted at Linden--big hopes that they'll run it again this year with their expanded bays) https://practiscore.com/results/new/67147 As for Level 2 Matches in a "10 round state" You can also search for "Golden Bullet" in practiscore for what was the defacto state Championship in CA--It's technically the NorCal Section Match. It might have been the only level 2 in CA until 2018 (I started in 2015 so don't quote me on that). The SoCal section held their West Coast Brass Fest in 2018 to bump the number of Level 2's in CA to 2. https://practiscore.com/results/new/59470?q_division=0 The newly formed Central California Section has scheduled 3 Level 2 matches in 2019. I'm thinking of 2 other matches in our section that could be elevated to Level 2 since they're more than just the typical club match. One such match: Gunsta Cup 4 https://practiscore.com/results/new/68894?q_division=0 Spoiler alert: not many people choose to shoot Limited 10. I hope that data helps.
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