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NickBlasta

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Everything posted by NickBlasta

  1. I understand, but as written, "a ready condition in 8.1" says “Selective action” – chamber loaded with hammer fully down, orchamber loaded, and hammer cocked with external safety engaged (see Divisions in Appendix D)." I could see it if the reference to Appendix D wasn't baked into the rule, but it is, which means you're violating it.
  2. Well you're complying with the start position, that seems clear to me. I mean there's no exception that prevents you from going to open. The logic chain is fairly complete imo, it says you can reholster according to 8.1, 8.1 references appendix D, D4 tells you the valid ready condition, reholstering in an invalid condition is a violation of the gear rules...
  3. I don't see how you get there using the rulebook though. There's no printed exception.
  4. No. You can reholster in a valid ready condition (same as during make ready), and holstering cocked and locked violates the gear rules for production.
  5. You would go to open, yes. You must lower the hammer after barneying and before you holster.
  6. As far as I understand the gun ready condition rules apply when the gun is holstered. So if it's an unsafe ready condition (loaded / hammer back / safety off) it's a DQ, if it's a safe but invalid ready condition (loaded / hammer back / safety on, halfcock / no decocker, etc) you go to open on holstering regardless of how the gun is eventually at the beep. Might not be fair, but it's consistent.
  7. It's not an invalid start position and so the competitor should not get a reshoot. It's covered by the firearm ready condition rules and Appendix D for production. The authorized ready condition for guns with hammers in production is "hammer down" (D4 #1), if you are in a different but valid ready condition (cocked and locked) you're simply violating the gear rules and go to open (6.2.5.1).
  8. My experience with this (I shoot a lot of rimmed super) is that it happens when the mag bodies are too short front to back. It will not feed from MBX mags unless you load ridiculously short with how the cartridges stack in the magazine due to the rim. 38SC does not have the same problem.
  9. Yeah... as-is there's no rule that prevents one from using a long dustcover.
  10. Correct, you can't like, bring something onto the stage to prop up the gun with or alter the stage to allow you to prop the gun. About all you can do is balance the gun upright rather than having it lay flat.
  11. For what it's worth, OP lives where production is dead. In other parts of the country where production is larger people might not care as much, but... The number one benefit of 15 in my mind is I get, all the time, people fresh from the gunshop with a 9mm and 3 magazines. I put them in limited so they can complete stages, but it would be "nice" if they had the choice to be in production if they wanted, people like choices. Two it seems like relaxing gear restrictions just makes QOL better for the shooters already in the division and less likely to push them to racier divisions. Downside is people cry loudly about the purity of the rules. Gear changes can destroy a division (like revolver and 8 shot) but it doesn't seem like anyone seriously uses a production gun that holds less than 15 rounds. Three it doesn't seem like it bothers the IPSC shooters much to go back and forth so the gameplay change is probably minimal.
  12. It's still only as much engagement with the gun as a race holster is, really. About the same size as the locking block on the DAA. There is no rule that prohibits it, of course 5.2.6 gives a RM the ability to disallow a holster if he considers it unsafe. So if the match RM is down you can use it.
  13. I can see holes in targets out to about 40 yards, but you should never rely on feedback from the target because it's really slow and it'll visually confuse you (sometimes you see a fly or a shiny piece of tape and it's gonna set off alarm bells) Shot calling with a dot is seeing the dot on the target, and when you press the trigger, the bullet went there. You see the dot not the holes, if your dot was on the A zone twice you got both hits, eyes move to the next target.
  14. I've had this happen with older frames and plastic grips, the slot that the sear spring fits in is way too low. You get barely any engagement with the sear spring. I cut new slots in a couple grips to make the sear spring sit higher which works, steel grip works too since the slot is higher on them.
  15. 5.2.4 tells you what you can use to carry magazines. You can use your pouches /after the start signal/ (which means it's still relevant) if allowed by the WSB. So you can have a "mags staged on barrel" stage where one can stow magazines after the buzzer, meaning 5.2.4 is relevant. 5.2.4.1 lets you use pockets. 5.2.4.2 allows you to use your hand. So you have three places you can put a magazine and the holster is not one. This is unrelated to where the gear is placed, if you stuffed a magazine down the back of your shirt you would still go to open even though the magazine is at the small of your back.
  16. Because you are only authorized to use specific things to retain magazines, your pouches (or pockets) and your hand. A holster is neither, it would be the same as balancing the magazine on the brim of your hat or sticking it in your armpit. Where it is in relation to the hips isn't relevant in this instance
  17. Open shooters get a pass (because they are "no" for D-12), if you carry a magazine anywhere but a pouch or your hand you're violating the gear rules, since single stack is a yes for D-12 you go to open.
  18. It's supposed to be an accurate rating of your skill level, so much like with other averages you get a more accurate number by tossing out outliers, both low and high. It automatically drops low scores same as high scores. You can just ask to have them included.
  19. I thought it was mostly to prevent you from jungle-taping magazines.
  20. Steel, if it falls for anything other than being hit by a bullet, is REF. The bullet "stops" when it hits hardcover. A bullet that passes through a wall and hits paper "didn't hit" the paper. Same for steel. So the steel fell without being shot, same as if the wind blew it over.
  21. It's a judgement call by the RO. If it appears to happen as they are normally engaging steel, it's REF. If they appear to do it intentionally, it could be cheating, which is 10.6. I ran about 10 shooters at Area 1 who hit a popper thru a wall. It was because the wall was partially obscuring the popper to create a lean. They didn't lean far enough. Gave them all reshoots, it was accidental. However, if someone appeared to tank a stage and then sought out a piece of steel they could hit thru a prop, I would seriously consider going with 10.6.
  22. Correct, it could be CO legal, but having the dot on the frame would violate the gear rules. If you mounted it yourself behind the ejection port it'd be fine.
  23. ..How does it not meet production requirements? The red dot isn't fixed in place.
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