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SonOfSpartans

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Everything posted by SonOfSpartans

  1. Mounted one of these on M'Lady's rifle with a 2" offset Vortex mount. Had it out after the RO's shot the FNH match and we played with it on stage 9 (with permission since we had all already shot the stage. Dope matched my Razor as expected. Everyone also looked at the illumination and agreed it was easily visible at noon on a sunny day. Very satisfied. She is thrilled which is likely most important.....
  2. I use TG for the grain bullets you are looking for. I have used CFE Pistol for 147 gr Xtreme HP at that PF. I found it soft shooting. There was no published data for that recipe so i worked it up.
  3. What does it really matter as long as you know your dope? I zero a fifty as dead on as I can. Then check my ballistics for how high I should be at 100. Shoot a few groups to confirm. This allows verification puff both windage and provides a second check on trajectory. Routinely shoot to 600 plus and the dope is accurate. BDC reticles are trouble without data. One rifle will have a first mark impact at 289 yards and another will be 312 with the same ammo on a standard day. If your calculator has your score information and an optimizing function you can use that to get your marks close to round numbers. You may find that you can find a near zero yardage but may have to use an offset like a quarter inch or so. One size fits all will not get his for all. I apologize if this sounds opinionated or snarky, it is not meant to be. Our club shoots a lot of longer games and it is enlightening. If you feed random ammo and go to 300+ the results can be disastrous. The right ammo/gun/dope at 300 can get boring.
  4. Yes, the extra TO that thought he was doing us a favor was comical in hindsight. I'm pretty sure he got the message. The squad made the match for sure. Having that stage thrown out after beating our way through it was a kick in the junk. That delay cost me the opportunity to attend the pro clinic, too. I had fun. Last year was my first year. This year was......less. I will state what I have not read yet. The last couple years industry sales were off the charts. The last year saw a correction that was large from what I read. Vendors are not cash machines for a small group of shooters. When times are leaner they have to make choices and I hope they do. That way I can keep getting their product instead of them shutting down. The best thing we can do it's keep shooting, supporting good matches and bringing new shooters out to join us. On the NRA, remember they are the title sponsor of a big match next month. Choices? Probably Thanks to the match staff. Thanks to the vendors that were there and the sponsors that supported us.
  5. If you're shooting past 300 regularly I think you'll be happier with 6x more then 4x725 yards??? WTF!!! Peacemaker has the ability so sometimes they feel the need to use it lol.Shooting the DMR matches there changed my view of "long range" at 3gun match. A stage with seven targets. Closest was 465, longest 625 and five more staggered in the 500-550 range. Stage cleaned with 16" gun and 1-6 scope 3gun gear.
  6. Our game is what the match designers chose to make it. I personally don't like the trend of late by 3 Gun nation to make everything a short range run and gun affair. That stuff is fun but I still like a challenging long range stage here and there as well. 400 is an ok limit but I think 500 is a bit better. Frankly I don't want to see all matches do exactly the same thing as it makes things boring. But what I like another shooter may find boring and vice versa. I like variety. Pat I agree with this. I personally like multi gun matches that use the entire envelope of each gun and player. That is like the limited time Comstock stages in USCA. Miss any steel with rifle over 50 yards and you earn par time on the stage. Based on replies here it is easy to see that some do not like it. I do. Exactly. Different flavors are fun. Pistol up close and at distance. Steel at 100 anyone? Shotgun in static hose, flying and slug? Sure! Steel and clays up close and at distance forcing choke and load decisions? Sure! Rifle up close and fast as well as at distance? Of course! I will not forget showing up at my first ever "DMR" match shooting out to 600 and down to TWO MOA. Did just fine with a sixteen inch gun and 1x6. My 3gun setup at the time. Making all matches the same? Not so much. I do totally agree that targets should be visible for any offered division.
  7. Most of the local hotels (Holiday Inn, Hampton etc.) are already showing elevated rates for the dates of the match. If you look through Room Key service the Comfort Inn in Martinsburg is still showing rooms in the range you are looking for. Might not last long...
  8. I want a rule where a classifier stage has the shooter hit a golf ball onto a marked fairway. The golf ball must be shot with one of the three guns. Points assigned based on the gun used at the distance marked. A slug or pistol hit at 100 yards (for example) would get more points than the same hit with a rifle. Using a wedge and getting an areal hit with birdshot has a bonus factor based on where the ball lands and so on......... (OK. TIC but it sounds like a fun stage) Mark, you standard division concept sounds a lot like a section of the "World Shoot" from last year. Guns and ammo provided.
  9. The closest engagement last year was the Bianchi Mover at I think 100 yards or less. Several passes, two shots each. The flavor of the match is more toward PRS shortened down for .223 class rifles. Most people are running magnified optics without a 1 power setting. That tends to make them not like to use the rifle as an up close carbine. I think it would be a great idea for a DMR match to include some up close work in addition to the 600 yard line mixed into one stage. We will see. Be prepared to shoot from less than optimal positions like a strap between two small trees for support, any position but prone and so forth. Stages last year had arrays to be engaged in order within a time (for example). If you passed on a target you could not go back. Some required an array to be engaged far to near and back out. On carrying equipment. You had to carry your gear to the shooting position. There were times when seated with your backpack in your lap for support was the most stable position allowed. There is some opportunity for gaming that system from time to time. One match I walked up to a stage with three targets at 525-580 that required five hits each in order. Prone was not allowed and there was no support to use. Bring your kit to the line. I walked up with a cooler in one hand with shooting stick tri-pod. Buzzer goes off and I used the cooler for a stool and the sticks for a bench with a bag under my arm.............. Be ready for options and to learn tricks.
  10. Explain. I am running two of the HF triggers w zero issues. What did you find?
  11. Could you help me understand this? We reload and rack slides on the clock all the time. Sometimes that leads to a DQ for a 180 break or an AD due to finger management. How are those fine motor skill any different than unloading prior to a holster? I really want to understand the total logic behind it. (Not being an argumentative smart A$$) I know this is a 3gun related thread, but there are rules in another game a play that allow hot re-holster or a dump. Many ranges are logically (to me) opposed to the hot on the clock holster, so they use dump buckets. The dump buckets limit stage design and shooter options so I was hoping to see a change that allows clearing the pistol and holstering it. Since that game can have a person going prone or taking odd positions where people are flagged (yes I know it is a holstered gun. I also know pistols become dislodged on the clock, too) the start condition of the pistol is usually empty chamber if starting with rifle. Exact thought and any data or examples would be greatly appreciated to assist my thinking.
  12. Holstering before the buzzer is different than after. Shirt tail or jacket caught in loop during holster could be a game ender. How about middle ground? Holster on empty chamber?
  13. Greg Jordan had the lowest raw time combined for all divisions. He shot Tac-Ops. His raw (stage) time was 522.88. His target time was 22.5 seconds over all ten stages and he had 0 penalty seconds for a total time of 575.38. Speed and accuracy still dominated the day. He was even faster than the Open winner by an average of about 5 seconds per stage. That is actually what I like about the scoring. Speed is fine if you get your hits. Every D is 2 seconds. Two D hits is 4 seconds PLUS FTN penalty. We had a monthly club match last year that had 14 paper targets 28 rounds in rifle (no makeup shots)and six pistol steel, three to each side. Fixed position, classifier stage. 60 people in TacOps. I ran a top 3-4 raw time but got 9 D hits and some C hits. Target time had me in the lower 10 percent. In 3 gun it would have been a great stage for me. Shifting gears is a challenge. Greg proved it can be done. Edited to add: The stage in the above video was a perfect example of why the "two feet in the box rule" was in place for the match. The last rifle position the shooters move to is right along the road for the range complex. As they are moving there they are facing toward the staging area for stage two as well as cars driving up to stage three and beyond. Perfectly safe if the rifle is carried into the box. Charge on the way........ Since stage one, three, five, six, eight and nine had that potential, the rule was in place to get the shooter into position before charging the rifle.
  14. Awe, common. You know you love those grey skinny sammies against dry clay and shale at 160.......
  15. The discussion of the rules and how they work is very helpful. It has been an educational read. My local club uses floating RO system. They are imbedded in the squad. There are usually multiple people that fill this role as the primary RO is likely shooting as well. A similar situation happened during an IDPA classifier. The turning draw segment. (Don't go all crazy about different games yet. Stick to the concept) The shooter pulled his gun before the turn and I got a look at the wrong end of the bore. So did several others. The RO did not see/call it. I was the one that spoke up on the spot. Yes, the shooter was DQ and he was a gentleman about it. (New shooter to boot)Perhaps even this was not allowed by the rules of that sport I will have to read now. I will say this, and it may cause me some grief. Some have pointed out that there will be a lot of learning going on and I agree. Shooters learn from rules and actions. We should learn from safety issues. Perhaps there should be a rule in regard to the RO that does not see what seems to be a serious issue of safety. Perhaps an RO DQ is in order in the rules...........
  16. Not intended to be a walk through. Intended to be some more examples of the types of stages, terrain and challenges this match will have to offer.
  17. I had a chance to check out a limited .40 today. It is my Edge in dress. The grip is aggressive. Double undercut fit my hands well. Might just pick it up.
  18. Look at it this way. A generator has an idle speed and a working speed. A press at idle is zero. Cycle rate is moving components. The more time cycling vs idle the higher the load rate. Accessories and driving skill can impact performance. If you're slow and QC intensive you have more idle time. Accessories and operator. The machine can sing.
  19. Was anyone talking about actual duty carry or CC? Nope. Games and rules are closer than Israeli carry. I'm out.
  20. In 2 Gun competition the pistol is in condition 3 on starts sometimes. You may be going prone to shoot the rifle with a pistol on. Most people would not want a hot pistol pointed up range even if it is holstered. Absolutes are illusive things
  21. The rules are neither that different nor that hard. The biggest change was the pistol dump rules. The whole point about a two gun match was to have a competition that transitioned more seamlessly between platforms instead of running around and picking everything up off of tables. The hot re-holster on the clock carries a risk factor so some ranges are reluctant and I think that is fair. So the rules allow for a pistol dump. Slinging the rifle is a skill set and I like playing with a sling. Bi-pods, variable power optics or any other feature is a skill set that adds layers to a game. The rifle being empty and safe makes sense to me when not in use. I am sure no one wants to be swept by a hot muzzle when a shooter rounds a turn at full tilt and the rifle goes in orbit due to the way it is slung. That also seems to be why the rules still have muzzle control in there as a DQ worthy event. So imagine a stage where the start is with a rifle at low ready. Magazine loaded to 12 rounds. There are ten paper and some steel nearby. The rifle will run dry before you have engaged all the paper. You sling it and draw the pistol to finish up the close array. Dump the pistol and move down range to targets out to 500 yards. Get your rifle back in operation on the way and finish the stage. The shooter becomes the "dump bucket" for the rifle in a safe condition but this bucket allows a retrieval of the platform on the clock. It is a ton of fun, even if my charging handle does poke me.
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