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ATLDave

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  1. Many fine observations already. It's frequently the case that the pad-runner/scorekeeper person needs to be watching stuff actively during the run, rather than just waiting for the time to be shown and called. That's doubly the case with PCC shooters with quiet guns, since, towards the end of the stage, the RO is going to have to make extra efforts to ensure his/her own location and pay extra attention to the timer readout to see that it picks up the last shot. That means it will be on the other RO - the pad-runner - to watch foot faults (which they should be doing anyway) and hard cover hits (which they should be doing anyway) and target engagement (which they should be doing anyway). The art of being a good 2nd RO is terribly under-taught and under-discussed, but the rise of PCC is making it more important, not less. An RO generally doesn't have to match the level of footspeed/atheleticism of the shooter, but, with some PCC stages, there are times when the RO needs to be almost as fast to be in the correct position at the end. Sometimes, a slower-moving RO just has to hand the timer off to a faster squadmate to be able to, for instance, sprint downrange with the shooter to a final noise-muffling port with only a single target. There's often no good way to "cheat" something like that.. you just have to be able to "cover" the shooter.
  2. I don't such a stage is likely to even be possible. The nationally competitive guys are all going to be better than a B class shooter on stand-and-shoot stuff. If the B class shooter was that awesome on standards, he/she would have an M or GM classification.
  3. Yeah, we definitely do disagree. What if we make the gun accessible at the end of a 2 mile twisting race track and the start position is sitting in a go-cart? The sport definitely includes prop manipulation as a test that sometimes is part of the game. I'm not saying we have an entire match of go-cart racing, but one stage should be fine, right? No, that's a different sport. And just to be clear, I am very much OK with more physical stages. I like being out of breath at the end of a stage from maximum physical effort... combined with shooting. But I can stay home and run up and down the street not shooting if I want to do that.
  4. Nobody is saying people shouldn't have to run to post competitive times in USPSA. They already do. People are saying that having a disproportionate share of long movement with no shooting is boring to shoot, boring to score, and doesn't really fit what our game is about. Make that long run pass a few targets (doesn't have to be a lot) that can be shot on the move, and it's interesting again. And relevant to our sport.
  5. Another way to look at it: Take a fleet-footed B class shooter on a stage, and put a nationally-competitive but clearly out of shape shooter up against him/her on the same stage. If the B class shooter becomes a real threat based on the non-shooting aspects of the stage, then you've built a stage for a different sport than this one.
  6. Hmmm... I think of "footwork" being something technical, like drop-stepping outside the fault lines after a hard lean to get a good departure. Not "run in a straight line for 30 yards with no gun in hands and nothing technical to do." And guys who are blessed with raw overall footspeed generally get to flash it in a good percentage of field courses. It's already a nice ability to bring to the table, and it already gets rewarded. No reason to build a separate stage for it.
  7. 100% correct, as usual. Physicality integrated into the shooting - interesting, and relevant to the sport. Effectively bifurcating the stage into a NFL combine event followed by a USPSA stage... dumb, and not interesting.
  8. What if they threw a crossfit, and everyone brought a gun?
  9. Hey, if 30 yards of movement with no shooting integrated into it is good, 60 yards must be twice as good!
  10. About the stage design: Yeah, I heard that Stoeger/PSAD episode, too. I don't think this is what Tyler was talking about. If you want to integrate some more dynamic movement into the shooting, that could be interesting. Things like Cooper tunnels or walls, or maybe a higher percentage of movement time relative to number of targets... that could be interesting. A 30 yard dash with no gun in hand and no shooting to be done... not interesting. If 2 shooters shoot exactly the same time and points starting from the point where they reach the gun, but one of them was 2 seconds faster on the 30 yard dash... what is interesting about that?
  11. Except there are a small number of sucky shooters who love lots of hard shots in a match. That's why I said "most shooters that suck." There are exceptions. There are also people who like distance running. Some people just like suffering.
  12. No reason that won't work, although you should also factor in the cost of a new SA hammer as well as the trigger - that's a non-duplicate cost.
  13. Drop magazine, flip-and-catch (or flip-and-miss and just let it go), rack an extra time and hold open for the RO.
  14. CO is low cost, high-cap, gives you a dot, and lets you use factory 9mm. That's attractive to a bunch of people. Same with PCC, plus every shot is low-stress with a PCC. And now enough people have been pulled in by those that matches are catering more to those shooters than to the iron-sight folks.
  15. This is becoming an optic-oriented game. The combination of PCC and CO have provided easy entry points for people to shoot with dots instead of iron sights. Dots make certain kinds of shooting much easier and lower stress for most shooters. As more and more MD's and match customers alike are dot-users themselves, matches are skewing towards harder shot values and, to a lesser extent, more moving targets. For most shooters, a match with lots of hard shots and moving targets is pretty miserable (or at least very stressful) to shoot with iron sights. There is now a feedback loop. More dot-equipped shooters mean more stages designed to be fun to shoot with a dot (and iron sights can go cry in the safe area). That means shooters get pushed to switch into optic-equipped guns/divisions. At least that's what I have seen happening near me. I don't know whether that is a good or a bad thing, but that is my perception of the dynamic.
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