Huch

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  1. All things being equal, more magnification is better for the long range stuff, at least up to 8 or 10x. The problem is that things are never equal and most people think magnification is the most important thing about a scope (when actually the glass quality matters more) so they buy the highest magnification variable scope they can get. 1-4x used to be the hotness, now everyone is getting 1-6's and the pro level guys have 1-8's. When it comes to variable 1-?x scopes, you are generally paying for the low end and the glass quality. I went shooting with a friend of mine and I had a decent mid level scope (Vortex 2.5-10x PST) and he had some cheap 16x scope. We were shooting at 200yds and I had to tell him where he was hitting because I could see his bullet holes and he couldn't, even though he had a more "powerful" scope. Max range in matches is generally range dependent and most just work with whatever they have. Longest I've seen is 620 yds at Hard as Hell in Utah but my local club shoots to 370. Both are doable with a good 1-4 but are easier with a good 1-6. Sent from my iPhone using Tapatalk
  2. Check out the Steiner p4xi 1-4x. I have one on my 3Gun rifle and it awesome. Like the Vortex Razor HDII, but only 4x and about $550. Has great glass, same reticle as the Razor and a daylight bright red dot in the center. I switched to one from a Strike Eagle 1-6x and love it. Even though I lost 2x on the top end, I shoot better at long distance with the Steiner because the glass is better and the reticle is much more precise (the reticle lines on the Strike Eagle are too thick so the holdover lines are worthless because they cover the entire target). I have mine in a cheap, lightweight Aero Precision mount and it has held zero since the day I mounted it. Sent from my iPhone using Tapatalk
  3. I second all of this. I use a p4xi for 3Gun and love it. Used to have a Strike Eagle 1-6x but the stadia lines on the reticle were too thick (it's cheaper/easier to illuminate thick lines). The holdover lines were all too thick to be useful at 6x. Switched to the p4xi and it has been night and day. Better glass, nice clean reticle and daylight bright dot. Even though I lost 2x on the top end, I shoot way better at long range with it due to the better glass and more precise reticle. Sent from my iPhone using Tapatalk
  4. Dude I thought about you as soon as the stage descriptions came out. The first thing in my head after reading stage 1 was "thank God that guy didn't listen to me and kept developing his long range load." Glad to hear you got a hit on it. That was our first stage of the match and halfway through my first mag, my rifle completely seized up and wouldn't budge. I had to sling it and shoot the pistol and shotgun targets. Wound up timing out and didn't even take a shot on the 620. I think that was karma kicking me in the butt. I put a screwdriver blade on one of the locking lugs and hammered the bolt forward so I could take the gun apart. Pulled the BCG out and there was a loose primer wedged under the gas key by the cam pin. Just bad luck. Awesome match though. I'm beat up and sore and can't wait for next year!
  5. I use the emdom split ammo sacs. They hold a lot of ammo and are easy to carry (if you get the shoulder strap), plus they are divided down the middle so I can carry rifle and pistol ammo in the same bag. I have another one for shotgun ammo that has birdshot in one side and slugs/buckshot in the other. Highly recommend them. http://www.emdomusa.com/Emdom-MM-Split-Ammo-SAC-p/eu149a.htm Sent from my iPhone using Tapatalk
  6. SKD PIG Alpha gloves are all I use now. They fit perfectly and give me enough dexterity so I can shoot my pistol and load my shotgun with them on. Plus they're not very expensive.
  7. I can definitely understand that. Can't remember the exact gun, some Rem 700 variant with a Nightforce on top. I don't know if they'll have the breaching shotgun and flashbang again this year, but I sure hope they do! Even if they don't though, there will be some awesome stages. I would also recommend wearing pants that have knee pads in them or bringing a set of knee pads so you don't get too beat up. Also bring a pair of thin shooting gloves in case your hands start getting torn up from climbing. Good luck!
  8. I shot Hard as Hell last year (and will again this year) and the number one thing you can do to up your score (if your shooting is already decent) is get in shape. A .1 MOA gun and laser reloads won't do you any good if you are panting and shaking from climbing a rope to get to your shooting position. You don't need to be in great shape (I'm not), but some aerobic exercises to build up your stamina will really help. Also, the longest shot last year was 450 yds and you used a stage gun (scoped bolt action) and ammo to take it. Everything else was 300 and in and on steel so you don't need an amazing gun & handloads. I haven't seen the stages for this year; maybe it's different. I think load development is great and very helpful so don't let my comment stop you, I just don't want you getting frustrated trying to get to a goal you may not need. HaH is absolutely awesome; it's the only major match I shoot since 2 little kids cuts down the time I can go away for a weekend. In addition to a stage long gun, there was also a stage breaching shotgun and a stage flashbang you had to use. So much fun.
  9. For sure. I don't even notice it when I'm shooting close targets or clays, but when I line up a long slug shot it's a big help. You might also want to get the Hi-viz front sight since the stock one is pretty large for long shots: https://www.amazon.com/HIVIZ-Competition-Fiber-Optic-Sight/dp/B0002INN4A/ref=sr_1_1?ie=UTF8&qid=1473367895&sr=8-1&keywords=hi-viz+sights
  10. The opened the port on my M3K and did a great job. Also had them install the XS rear sight for slugs which I would highly recommend if you've got the gun there anyway.
  11. That's insane; I wonder where he found a magazine spring that long! You're definitely correct that you can ghost load the M3K with a +5 tube and get 10+1 total in the gun to start, so in hindsight the last part of my post doesn't seem to be quite as important. You're also right that the biggest benefit of the +6 is the ability to top off with two shells at the start, not the starting capacity. I can count on one hand the number of times I have started a stage with 10+1 in my gun. However there have been countless times where I have loaded 2 at the buzzer to run a stage more efficiently. Btw, here are the videos I was talking about of people hitting the shell release and racking the slide in one fast motion:
  12. I would still go with a 24, that's plenty of barrel for 3Gun and 26" is a bit of overkill in my opinion. You're adding extra weight and awkwardness to the end of your gun without any real benefit since you're not trying to get max velocity to kill animals far away. The mag tube doesn't get shot because the shotgun pellets don't spread out instantaneously upon exiting the barrel. The pattern gradually expands as it flies through the air (that why a shogun will leave a ragged hole at 3 feet but a bunch of little holes at 30 feet) and doesn't get wide enough to hit the mag tube until the pellets are well past it. If you look up Open division shotguns, a lot of them will have mag tubes that stick out a foot beyond the barrel. The tube gets a little carbon scoring on it after a while, but it doesn't have any effect on its function.
  13. Go with a +6. The only reason to go with a shorter tube is if you didn't want it sticking way out past the barrel. The +6 doesn't even stick out one shell length, especially with an extended choke, and the advantage of being able to quickly load two at the start far outweighs any minor inconvenience that might cause. I can load 2 faster than I can one (unless it's from a match saver) so that's a no-brainer for me. The other thing is that if you have a +6 tube you can shoot matches that allow 8+1 and take full advantage of those that allow 10+1. If you have a +5 tube you can shoot 8+1 matches but will only be able to load 9+1 in the matches that allow 10+1.