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motosapiens

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Everything posted by motosapiens

  1. if i lived where the op lives and had enough cash to consider spending 3k on a class, i would probably arrange to spend 8hrs with steve anderson at his range in ohio (i prefer driving over flying)and then do it again in a year. i have taken classes from ben when i was first starting out, and then later from tim herron and charlie perez (cha-lee, who posted in this thread). all were very helpful, but the smaller the class is the better it is imho. trying to learn stuff with 10 other shooters is annoying.
  2. correct.this is one of. the main attractions for me over other shooting sports. if some people hate that, they can do steel challenge or some other standstill sport.
  3. what constitutes a physical stage? I have done plenty of stages at nationals that require 20 or 30 total yards of running, but that doesn’t really seem all that physical to me.
  4. I think most of the complaining is from the same two or three people that don’t even shoot anymore. I think most of the matches I do are pretty well, balanced, and have enough physicality, but I suspect it is more than some other parts of the country. The bottom line is that after set up, then six stages with reset and then tear down. I am usually pretty darn tired at the end of the day.
  5. me. i enjoy the 50 yd standards at western states ss, and i have designed and built some 100 yard running stages (with knee high hurdles) for the hawktech/parma 1911 match. but im only 62. i get that there are some older folks, so when i have a prone position i usually make the targets available from other less advantageous positions as well.
  6. meh, uspsa has always been a footrace/obstacle course where you popoff some shots. even with irons the targets are all pretty easy to hit when there is no time pressure, so the challenge is to execute fairly easy marksmanship fundamentals at high speed while being distracted by other things
  7. iirc, you don’t even shoot uspsa matches, which might explain your silly claim. my experience shooting 20-30 yard targets at nationals (mixed partials and open) is that the gms are also better at that skill than everyone else. no matter how difficult i make the shooting at a local match, the same 5 or so guys are battling for the overall. if one does poorly at matches, its because one sucks at shooting and would rather make excuses than train, not because theres too much running and the targets are too easy.
  8. not if he was good at math. since there is literally only a couple seconds difference between a fast guy and a non disabled slow guy over a hundred yards, it seems like the shooting might end up being alot more important. making up an uncalled miss on steel typically takes a second or more. an error leading to a standing reload (this was a ss match) is around 3 seconds. with 40-50 shots and stage times near a minute, 2-3 seconds of running speed are not nearly as important as 40-50 transitions and 5-6 each position entries and exits. most people who think they suck at running are really losing the time on entries and exits. sure, every possible skill provides a slight advantage for the people who are good at that skill, but in my experience it all comes out in the wash.
  9. 7-10 yds really? i am seeing (and hearing about) significantly more difficult targets now that everyone is shooting dots.
  10. if anything, both major and minor are set too low, to appease lazy people and revo shooters.
  11. i have done outlaw stages with 100+ yards of running and still got beat by the fat gm. i can cover 100 yds a couple seconds faster, but he can shoot 40 pieces of steel a couple seconds faster.
  12. haha, what a silly excuse for losing. unless you are truly disabled, running fast is far less important than shooting fast and accurately and transitioning fast. when i watch people who complain about running, i usually find that they do *everything* slowly, and just aren’t very good at shooting. when i watch people who win matches, i see that i can outrun many of them, and many of them are carrying lots of extra weight, but they *all* shoot at a very high level.
  13. we have a s#!t ton of leos involved in this sport. at my local range we treat them just like everyone else, with courtesy, respect and enforcement of the rules. no special treatment needed.
  14. excellent point, but even so, we are not dicks when noobs show up with loaded guns and no clue. we simply walk them over to an empty bay and give them a quick briefing and supervise the unloading. its not complicated unless one or both parties decide to make it complicated.
  15. idaho resident here, our local range has an unloading station between the parking lot and the main pistol pits, but it is rarely used because most of us don’t shoot our carry guns in matches. on the occasions where i do shoot my carry gunin an idpa match, i unload it at home and risk the deadly 8 mile drive with an empty gun on my belt. i haven’t died yet.
  16. thankfully i don’t shoot matches where you design the stages, because the point where backing up isn’t a LOT slower is about 2 steps for normal non-disabled people. 99% of local shooters here have no issues whatsoever with turning to run uprange. we remind the other guy when a retreat is necessary. as an ro and stage designer for 12 years now, its been rare in my experience when a retreat causes any kind of problem. most people have an easy time understanding the concept of keeping the gun pointed downrange. i see far more problems with lateral movement and reloads, or with having a malfunction or unexpected reload when facing to the weak side.
  17. thats one way to do it, and its not statistically sound imho. a far better way is to determine into which percentile your score falls. is in the best 1% of scores ever submitted? that is probably solid shooting even if its only 90% of the best ever run. using percentiles is self-adjusting and makes the whole hhf concept irrelevant.
  18. this may be true of the parking lot at your range, but it is not reasonable to assume that is the case at all ranges. in many places the parking lot is close enough that is generally considered to be part of the range, and handling your gun there will be a dq if a match official sees it.
  19. here in idaho (and utah also i believe) it is legal to drink while carrying. same limits apply as to driving. probably why we have a lower homicide rate than alberta and manitoba to our north. anyway, rjh, sarge and broadside72 are all pretty much right imho. the safest, most correct, and most by the book way to handle a loaded weapon is to provide an unloading station or have an official supervise the unloading in an empty bay. unless the individual did something amazingly stupid and unsafe, a dq wouldn’t be on my list of actions.
  20. agreed. we have rules and procedures to handle this already. handling your loaded gun in your car is not part of them.
  21. we have a few of each. slideride (ours are all plastic body) are cheap and reliable with a crisp round dot. we use them on 22s and pcc for steel. because cheap it is not a problem to have them on 5 different guns. romeo 3 is slightly brighter, almost as crisp, sits lower and is a better choice on an open gun. i would also consider sro and holosun 507 comp. the holosun is my new favorite. wife prefers the sig.
  22. imho, the best way to deal with sandbagging is to avoid giving valuable prizes to class “winners”, and otherwise ignore it. acknowledge the achievement with a cheap trophy if you must. i don’t care too much about that stuff.
  23. have you found that some classifiers have a tighter distribution? anecdotally it seems the more difficult shooting creates a wider percentage spread between good shooters and average shooters, whereas others seem to group the scores more tightly at our local matches.
  24. imho, if you actually wanted to improve the classification system, the hhf’s are only a small part of the problem. there are two much more important issues; first is excluding your zero runs and only keeping the hero scores. i would suggest changing that to include all scores, and compute based on the best 6 of the most recent 10, or similar. something like that would reward shooters who perform consistently instead of those who shoot 5 C scores that don’t count for every gm run. second is to stop relying on a fixed percentage of the hhf, and instead use a percentile approach, which would also be self adjusting over time.
  25. at my local matches we have good experienced shooters who show up. the rest of us try to get closer to them. classifiers give a very flawed view of your possible improvement because some of them are easier than others and because the percentages change when enough people hero/zero and hq decides to screw the hhf up. i have found it to be a much more reliable indicator to simply compare my overall score to the winner. it may change slightly based on who shows up, but i can generally assume that whoever won had a good consistent match. admittedly that method may not work if your local matches are sparsely attended and no one is very good.
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